AC 10
HP 11 (2d8 + 2; bloodied 5)
Speed 30 ft.
Proficiency +2; Maneuver DC 10
Skills Medicine +4, Religion +2 (+1d4)
Senses passive Perception 12
Languages Common
Spellcasting. The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light , sacred flame , thaumaturgy
1st-level (3 slots): bless , cure wounds , sanctuary
ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Sacred Flame (Cantrip; V, S). One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw , taking 4 (1d8) radiant damage on a failure. This spell ignores cover .
Bless (1st-Level; V, S, M, Concentration). Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute.
Cure Wounds (1st-Level; V, S). The acolyte touches a willing living creature, restoring 6 (1d8 + 2) hit points to it.
The county of Holdenshire is governed by Lord Pemberton ( holy knight ) and his lady-wife Lady Sybill Pemberton ( acolyte ), and it contains the village of Hengistbury as well as the hamlet of Thornbury. They reside in Hengistbury Keep on a small hill overlooking the larger settlement. Lady Sybill Pemberton is a cleric of the Keeper and volunteers in the only temple in Hengistbury, aided by Ariel and Prirkka. Each year she organizes the Autumn Festival. Lord and Lady Pemberton also own Hengistbury’s Bleeding Heart Tavern and have an unusual arrangement for running it. Between the tavern, the Autumn Festival, and several other local programs they do much to ensure the communities in their care remain healthy, happy, and prosperous. News of local problems and impending danger have made the lord and lady anxious about the fate of Holdenshire, and they are very eager to receive help in getting things back to normal (and quite willing to handsomely reward a group of adventurers for helping out).
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.