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Meredith Jones

Challenge
Tags
Terrain
str
10
dex
10
con
10
int
10
wis
10
cha
10

AC 10

HP 4 (1d8; bloodied 2)

Speed 30 ft.


Proficiency +2; Maneuver DC 10

Skills Perception +2 (+1d4)

Senses passive Perception 14

Languages Common


ACTIONS

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Stone. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Meredith Jones ( commoner ) is a young serious girl in her early 20s. She is stern looking, and doesn’t quite know what to do in her life. Right now, she’s working in the Bleeding Heart Tavern as a barmaid, but she knows for sure that she is meant for greater things. She is the only permanent employee of the tavern and therefore knows how things work better than most. It may be that she secretly admires someone in the town, but if so, she has kept it a well-guarded secret.

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.