AC 10
HP 4 (1d8; bloodied 2)
Speed 30 ft.
Proficiency +2; Maneuver DC 10
Skills Persuasion +2 (+1d4)
Senses passive Perception 10
Languages Common
ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Stone. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Reg Bakerson ( commoner ) is Thornbury’s baker and a friendly sort to all. He has a habit of saying awkward things but he’s well-meaning and is never out to do anyone harm. Generally looked on affectionately by the townsfolk although thought of as a bit odd, Reg likes to drink when he’s not working (becoming rather boisterous after too much ale). He tends to think of the Pub ‘n’ Grub as his home away from home and gets worried if trouble starts there. A night of too much drinking means fresh bread in Thornbury is delayed the next morning.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.