AC 10
HP 8 (bloodied 4)
Speed 30 ft.
Proficiency +2; Maneuver DC 10
Skills Persuasion +2 (+1d4)
Senses passive Perception 10
Languages Common
ACTIONS
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
Stone. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Robert MacBain ( commoner with 8 hit points and a Strength score of 15) is dark of hair and large of stature. Tall and well-muscled from years working with his hands, he’s generally thought of as kind and strong. He works stone mined from the quarry for various uses around the county. Most of the homes in Hengistbury are starting to put in stone foundations and some of the larger buildings in the area are already converted. Probably no great secrets will be unearthed. Probably.
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.