Expert
Experts are highly prized scientists whose unique expertise make them singular educators, researchers, and consultants. Experts are renowned for their knowledge, and each expert understands not only the cutting-edge of their field, but also possesses a broad education touching on many areas of science. Their endless study might dialogue two disparate fields of knowledge, or they might center on the universe’s deepest questions. Experts frequently serve as science officers, using their breadth of knowledge to advise the ship administrators and devise action plans during emergencies or encounters with the unknown.
Expertise
At 1st level, you are extraordinarily versed in the sciences, both generally and in your field of specialty. You gain the following features:
- You gain proficiency in one additional scientist class skill in which you are not already proficient.
- Additionally, you learn one additional Science skill specialty.
Tools of Science
Additionally at 1st level you gain a multiscanner which is your tool of science.
Analytical Attack
Also at 1st level you can use an action to make an attack against a creature with your choice of the aberration, monstrosity, ooze, or plant type (chosen when you first gain this feature). The attack is made as normal with a a weapon which you are wielding, but does no damage. The target must make a Constitution saving throw against your maneuver DC or gain your choice of the blinded, deafened, or slowed condition until the end of its next turn.
Alternatively, you can choose to inflict the charmed, confused, or restrained condition, but the target makes its saving throw with advantage.
Proactive Advice
At 2nd level, you are more quick and efficient in offering relevant advice. You can use Scrutinize twice between short or long rests. At 11th level, you can do so a total of 4 times.
Additionally, you gain an additional speciality in a scientist class skill in which you are proficient.
Evasive Protocol
At 6th level, your assessment of enemy weaknesses includes strategy for avoiding dangers. When a creature deals the bonus damage against your Scrutinize target, that creature gains advantage on the next saving throw it makes before the start of its next turn.
Additionally, you become proficient in one scientist class skill in which you are not already proficient.
Assess Formidability
At 10th level, you become unusually proficient at detecting whether you are outmatched. When you use Scrutiny, you learn that target’s resistances, damage immunities, and condition immunities. You also learn the target’s challenge rating, hit point maximum and current hit point total.
Additionally, you gain an additional speciality in a scientist class skill in which you are proficient.
Critical Discovery
At 14th level, you impress upon your allies the value of being open to the unknown, which makes them all the more dangerous. When your allies attack the target of your Scrutinize feature, their critical hit range increases by 1 (to a maximum of 17–20).