Dueling Maneuvers
Dueling Maneuvers
Without the need to focus on multiple combatants, participants in a duel can perform context-specific maneuvers called dueling maneuvers. Mechanically, they are considered to be basic maneuvers, both in duel action cost and that any creature can use them. However, they can only be performed in the context of a one-on-one fight. Included in each listing is the maneuver’s name, what kind of action is required to perform it, and any prerequisites. Some entries also include a saving throw.
More Than Strength and Speed. Unlike standard basic maneuvers and combat maneuvers, some dueling maneuvers utilize alternative ability scores, which are listed in its entry. In this case, your maneuver DC, basic melee damage, saving throws , and the like would be calculated with the specified ability score modifier. If more than one ability is listed, you can choose which to use.
Additional Exertion. When using a dueling maneuver, you can expend a point of exertion to increase your maneuver DC by 1.
Multiple Reactions. When using dueling maneuvers as reactions, you can only use one reaction on a single attack made against you. If a combatant can make additional attacks, such as those granted by Extra Attack, then you can use one reaction against each attack as long as you have the duel actions necessary to do so. However, if you use the same dueling maneuver more than once in the same round, either your enemy makes its saving throw with advantage or you make yours with disadvantage , as per the maneuver description. This penalty resets at the beginning of each round.