Gate Pass Gazette Issue #23 Added
We have added the content from Gate Pass Gazette Issue #23 (from January 2023). Wield the cultural gear of those always on the move, be stared into by the reflection of your darkest self with the shadowcast, gleefully set for on medium-sized mounts with smaller riders, or step into the arena for one-on-one duels.
Don't forget that every month you can get the latest Gate Pass Gazette over on our official Patreon! Each issue comes packed with new official Level Up content!
Cultural Gear: Not All Who Wander Are Lost
The next installment of the Cultural Gear articles that started with “Well Equipped: Cultural Gear” in Gate Pass Gazette #19 , this collection of equipment is tied to the unique concerns and needs of people groups that live on the move: the Caravanner, Circusfolk, Itinerant, and Nomad cultures. Their gear tends to be portable, sturdy, and shielded from the elements.
Shadows of the Self: The Shadowcast Heritage
A dark mirror of the Material Plane, the Bleak Gate is often perceived as a terrifying, lifeless place dominated by the cursed, the exiled, and the undead. But among the abandoned ruins and the tormented whispers there exist the people known as the shadowcasts, reflections of sapient creatures on the Material Plane. While their “counterparts” (as they are called) are completely ignorant of their existence, shadowcasts are aware of their extraplanar twins on a basic level. Most elect to ignore them out of fear of driving themselves mad with crises of identity, but a few journey out from the Bleak Gate in search of their counterparts—for good or ill.
Mighty Mini Mounted Martials: Archetypes for Small-Size Riders
These disciplines are the means of mundane warriors of smaller stature to make use of mounts that larger adventurers are unable to ride. Gnomes, halflings, and other short folk head into battle atop these beasts and coast through the water, scale shear walls, soar across the sky, and tunnel beneath the earth! As they are highly terrain-based, it is especially important for players considering any of these archetypes to consult first with their Narrator. For example, a sea voyage gives both waveriders and windriders space to use their talents, but a burrowrider or wallrider would find their skills far less applicable.
One-on-One: Mechanics for Duels and Single Combat
Adventurers fighting hordes of undead, groups of bandits, and various collections of dangerous wildlife are classic scenes in the fantasy landscape. However, there is nothing quite like the feeling of engaging another combatant one-on-one, using everything at one’s disposal to come out on top. The stories that tell of brave knights, cunning duelists, and brash brawlers that made their name during a legendary duel are many. Now, the following mechanics can help new characters cement their name in legend just the same.
- Cultural Gear || Caravanner Cultural Gear | Circusfolk Cultural Gear | Itinerant Cultural Gear | Nomad Cultural Gear
- Shadows of the Self || Shadowcast | Shadower | Replacer
- Mighty Mini Mounted Marshals || Archetype Feature: Unusual Mount | Burrowrider | Wallrider | Waverider | Wingrider | Dire Mole | Dire Sparrow
- One-on-One: Mechanics for Duels and Single Combat || One-on-One Combat Rules | Spectator Actions | Dueling Maneuvers | Blinding Diversion | Block | Center | Deflect | Gain the High Ground | Goad | Knee Strike | Low Blow | Reposition | Taunt