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Grandmaster

Synergy Feat
Prerequisite

You know how to choose the perfect moment to launch all of your carefully constructed plans into action. You gain the following benefits:

  • You gain an expertise die with board games and your expertise die maximum for board games increases to 1d10, exceeding the usual limit on expertise die.
  • Once per short rest , you can use an action to select a number of creatures equal to your Intelligence modifier (minimum 1) within range of your Commanding Presence and move their turn in initiative to come immediately after yours in an order you designate for the remainder of the combat. This order can still change if a creature delays its turn, is rendered unconscious , or otherwise leaves the initiative order. You may not use this ability during a surprise round or on your first turn in combat.