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Breadcrumb

Energy Mote

Challenge
Terrain
str
1
dex
21
con
10
int
10
wis
10
cha
1

AC 15

HP 20 (8d4; bloodied 10)

Speed 0 ft., fly 30 ft. (hover)


Proficiency +2; Maneuver DC psionic save DC of its creator

Damage Immunities based on element; poison

Condition Immunities blinded, charmed, confused, deafened, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, slowed, stunned, strife

Senses darkvision 60 ft. passive Perception 10

Languages knows the languages of its creator

Elemental Attunement. The mote is formed from fire, force, lightning, psychic, or thunder energy. It is immune to damage of the same type that it is, and any energy damage it deals is of the same type.

Elemental Aura. A creature that ends its turn within 5 feet of the mote takes 7 (2d6) energy damage. A creature that touches the mote or hits it with a melee attack while within 5 feet of it takes 7 (2d6) energy damage.


ACTIONS

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) bludgeoning damage plus 7 (2d6) energy damage.


REACTIONS

 

Explode. When the mote would take damage, it can fly up to 30 feet without provoking opportunity attacks then explode in a 10-foot radius ball of energy. Each creature in the area must make a Dexterity saving throw against the mote’s maneuver DC, taking 28 (8d6) energy damage on a failure, or half damage on a success.

Description

An energy mote is created using the make energy mote psionic power.

Monster Type Description

Elementals are creatures from one of the Elemental Planes. The most basic of elementals are earth elementals , fire elementals , water elementals , and air elementals , each composed of magically animate earth, fire, and so on. The Elemental Planes are also home to genies, mephits , and other elemental creatures.