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Trench Run

(2 points)
4th degree Ace Starfighter Bonus Action (Stance)

You fly dangerously close to avoid the guns firing above you and line up a perfect shot, but doing so puts you right in the crosshairs of the close range guns.

You may only perform this starship maneuver while operating in a combat zone surrounding a capital ship. Until the end of your next turn, any attacks that target you have disadvantage, and you have disadvantage on saving throws against weapons with the anti-starfighter property.

Any attacks you make during your next turn have advantage and their critical hit range is increased by 1 (for example a weapon that would score a critical hit on a 20 instead scores a critical hit on an attack roll of 19–20).