Apothecary, expert
Known for assorted tonics and serums, apothecaries are sometimes mistaken for alchemists but their services are purely medicinal. Inexperienced.
- Once per day, an ally treated by the apothecary can make a new saving throw against a poison or disease.
- Once per day, the apothecary can use an antidote to automatically end the poisoned condition on an ally.
- Once per week, the apothecary provides one medicinal of your choosing worth no more than 100 gold. The medicinal must be used within 24 hours or it loses potency.
When you recruit a follower, you need to spend gold. In exchange, you get the follower for life. 500 gold recruits an inexperienced follower, 2,000 gold recruits a seasoned follower, and 5,000 gold recruits an expert follower. You only need to pay this once per follower; it is assumed that the amount paid is enough to accommodate the follower for the duration of the campaign. If you dismiss the follower, the Narrator may permit you to reclaim some of that money. If the follower dies, you do not get any money back. Note that not all followers have seasoned or expert versions—carrying a torch isn’t the purview of only experts.