Diviner, expert
Whether drawn to adventurers by fate and prophecy, unusual circumstance, or coin for promoting their faith a diviner brings a touch of the beyond with them.
- Once per day, the diviner casts a cantrip or 1st-level spell from the cleric spell list on you or an ally of your choosing.
- Once per day, the diviner receives a helpful vision and you gain an expertise die on your next ability check.
- Once per week, the diviner channels a supernatural voice that reveals an event in the near future that grants you advantage on one ability check, attack roll, or saving throw.
When you recruit a follower, you need to spend gold. In exchange, you get the follower for life. 500 gold recruits an inexperienced follower, 2,000 gold recruits a seasoned follower, and 5,000 gold recruits an expert follower. You only need to pay this once per follower; it is assumed that the amount paid is enough to accommodate the follower for the duration of the campaign. If you dismiss the follower, the Narrator may permit you to reclaim some of that money. If the follower dies, you do not get any money back. Note that not all followers have seasoned or expert versions—carrying a torch isn’t the purview of only experts.