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Healer, seasoned

Type
Cost
2,000 gp
Weight
-

A healer is able to tend wounds.

  • Once per day, the healer restores 1d8+2 hit points.
  • Once per day, the healer restores 2d8+4 hit points.

When you recruit a follower, you need to spend gold. In exchange, you get the follower for life. 500 gold recruits an inexperienced follower, 2,000 gold recruits a seasoned follower, and 5,000 gold recruits an expert follower. You only need to pay this once per follower; it is assumed that the amount paid is enough to accommodate the follower for the duration of the campaign. If you dismiss the follower, the Narrator may permit you to reclaim some of that money. If the follower dies, you do not get any money back. Note that not all followers have seasoned or expert versions—carrying a torch isn’t the purview of only experts.