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Academy Graduate

You have joined the Fleet to explore, understand and share. There are a multitude of jobs required to allow such large scale space exploration and as an academy graduate you can perform all of them reasonably well. Be it performing impromptu repairs on a space cruiser or engaging in first contact, you have studied it to perfection.

What brought you to the Fleet? What kind of task do you specialize in? What do you have to find venturing into the vast unknown?

Ability Score Increases
+1 to and one other ability score.
Skill Proficiencies
Choose two from Engineering, History, Medicine, Nature, and Persuasion.
Tool Proficiencies
Choose two from computers, multi-scanners, and space vehicles, plus one additional tool of your choice.
Languages
You can read, sign, speak, and write any two additional languages of your choice.
Suggested Equipment (Cost
60 credits
)

Fleet uniform, personal communicator (badge), tactical baton.

Feature:
Fleet Rank

You hold military rank in the Fleet, whether you are in active duty or in the reserves. You can use the Fleet’s vast resources under request, though such use is scrutinized by your superiors. Minor information or replacement equipment is expected, but access to more powerful equipment (such a starship) or classified information will be harder to justify and may be outright denied without further explanation.

Adventures and Advancement

In the course of your voidrunning, if you engage with alien civilizations in a respectful and peaceful manner, you might achieve a promotion. If you do so, use of your fleet rank feature becomes easier and, at the Narrator’s discretion, you might be awarded command over your own starship.

Connection and Memento. Roll 1d10, choose, or make up your own.
D10Academy Graduate CONNECTIONS
1
Your fiercely optimistic teacher who restored your faith in the Fleet.
2
Your hotshot pilot buddy who never backs down from a challenge.
3
Your old flame from the Academy days, a relationship not quite over.
4
The mentor who helped you understand what the Fleet is actually about.
5
The leader of that first mission when you lost everything you once held dear.
6
Your former best friend who worked behind your back to outrank you.
7
The fearsome-looking stranger you convinced to enlist.
8
A retired Fleet officer who always seems to know what you need.
9
Your idealistic friend who’d rather quit the Academy than lower their moral standards.
10
A demanding teacher or officer who was too hard on you because they understand your true potential.
D10Academy Graduate MEMENTOS
1
A picture of your class, taken on graduation day.
2
A recording of your first commander’s launch speech on your first star journey.
3
A datapad filled with your old academy notes.
4
Your deceased friend’s emblem.
5
A scar that marks where your original limb ends and where your cloned replacement begins.
6
A piece of debris from your most monumental failure.
7
A piece of physical art from an alien civilization.
8
A written promise to a fellow officer you must keep.
9
A medal you received, even though you didn’t deserve it.
10
A poem that invokes a strong feeling of hope towards the future, done in beautiful caligraphy.