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Miner

You worked underground, mining rare elements or energy. Life as a miner is hard, even with all the technology available today, and it rarely pays well. You feel at home beneath the surface, and have learned not to fear the dark.

What were you mining? Why did you leave? Who employed you? Did you witness any tragedy, and if so how was it handled?

Ability Score Increases
+1 to and one other ability score.
Skill Proficiencies
Engineering and Survival.
Tool Proficiencies
Multi-scanners and land vehicles.
Suggested Equipment (Cost
177 credits
)

Flashlight, gas mask, multitool.

Feature:
Danger Sense

You are accustomed to dangerous environments and know how to negotiate them. You gain an expertise die on skill checks made to detect a trap or hazard.

Adventures and Advancement

Hardship breeds strong bonds, and you feel a connection to those you left behind. Perhaps you may get the opportunity to return and make their lives better in some way, or get revenge on the organization which exploited you.

Connection and Memento. Roll 1d10, choose, or make up your own.
D10Miner CONNECTIONS
1
The cruel overseer who made your life hell.
2
A fellow miner who left at the same time you did.
3
A fellow miner who was supposed to leave, but somehow got left behind.
4
A corporate lackey who you know was hiding equipment faults which led to accidents.
5
A miner who was seriously injured in a terrible accident.
6
The supervisor who framed you for theft and had you drummed out of the job.
7
An engineer who made a terrible mistake with mining equipment.
8
A trader who used to collect shipments from the mine.
9
The miner who stole valuable minerals and is now on the run.
10
The strange local who insisted the mine had secrets best left undisturbed.
D10Miner MEMENTOS
1
A glowing rock made of a rare element.
2
The file which proves the mining company was ignoring safety protocols.
3
The ID tag of a fellow miner who was killed in a terrible accident.
4
Your old mining helmet which sports dents from falling rocks.
5
The tattoo which you and your fellow miners were given by the company.
6
A sturdy pair of workboots which have served you well for years.
7
The contract, which has not yet expired, which compels you to work for the company for several more years.
8
A strange alien artifact you discovered in the mine. You don’t know what it is.
9
A set of coordinates you found impossibly carved into the rock a mile beneath the surface.
10
A terrible scar caused by a mining accident but which the company denies any responsibility for.