Salvager
Salvager, picker, vulture, or treasure hunter, whatever you call yourself, you’ve made a living off of going through wrecked and decommissioned ships and structures and taking the best of it.
Did you choose this life, or were you forced into it by circumstance and hard living? Were you part of an organized crew of government contractors methodically breaking down wrecked crafts in space, a solo picker scrabbling over the best pieces, or a self-proclaimed treasure hunter looking for mysterious in long-abandoned ruins?
Chemical light stick (5), common clothes, earplugs, entrenching tool, flashlight, plastic mirror, spraypaint, synthetic rope (50 feet).
You’ve developed a keen eye for useful material and pick it up almost without thinking. While traveling you can undertake two journey activities instead of one, as long as one of them is Salvaging.
No matter where you go, you don’t forget your roots. Salvagers are usually among some of the most vulnerable of a given population, and either are or live with young children, the elderly, the unhomed, and the impoverished. The more you lend aid to such folk, the more the whisper network about you grows, even from port to port. Often overlooked, a child or beggar may come to you with important information they overheard. Furthermore, you can consult the whisper network yourself. If you roll lower than a 15 on an Investigation check to gather information while in a space port, capital ship, or city, your roll is treated as a 15.