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Breadcrumb

Explosive Disembark

Synergy Feat
Prerequisite

Your custom mech has a fusion core that can be used as a powerful explosive in emergencies. As an action you can safely doff your custom mecha armor and eject yourself 60 feet away from it. This movement does not provoke opportunity attacks. At the end of your turn, the custom mecha armor explodes in a 30 foot radius of power. Each creature in the area makes a Dexterity saving throw against your Science save DC. On a failed save, a creature takes 8d10 force damage + your Favored Ordnance damage die, or half damage on a success. Midship Mastery Through training and dedication you’ve become an invaluable member of any crew, and gain the following benefits:

  • Your Intelligence or Charisma score increase by 1, to a maximum of 20.
  • You count as 3 people for the purpose of a minimum crew for a capital ship
  • When you use a capital ship’s weapons to attack a starfighter you gain advantage on the attack roll.
  • During boarding mass combat you increase your faction’s total by an additional 2d6.