Active Defense Door
The passage is blocked by a sturdy metal door, obviously designed to withstand blaster fire and explosions. Colored light strips around the door indicate the door’s current security level, which is yellow.
Passcode. Nearby creatures may carry security cards or passcodes that allow free passage through the blast door.
Electrical Shielding. When a creature triggers a failure or critical failure, the door attacks the creature with a blast of electricity (+6 to hit, range 120 feet, 2d10 lightning damage). The first time the door attacks, the attack is made with advantage if the target is unaware of the door’s offensive capabilities. These capabilities can be discovered beforehand with a successful Engineering or passive Perception check.
- Voidrunners within 5 feet of the door can make a hacking tools check, Engineering check, or Strength check to force open the door.
- The crew can attempt to damage the door. The door is an object with AC 19 and an immunity to poison and psychic damage. Dealing less than 10 damage to the door counts as a failure.
Potential Outcomes
Critical Failure. The door’s security level immediately increases to red (see Failure).
Failure. The door’s security level and the DC of all checks increases, from green to yellow (DC 14/13), yellow to orange (DC 15/14), or orange to red (DC 16/15). Besides affecting the door’s defenses, changing the security level may alert nearby guards.
Success. The door’s security level decreases by one step. If it becomes green, the door opens.
Critical Success. The door’s security level becomes green and the door opens.