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Notturna

Challenge
Terrain
str
2
dex
18
con
10
int
10
wis
14
cha
15

AC 14
HP 2 (1d4; bloodied 1)
Speed 30 ft.
Initiative Dex +4 (14), Insight +2 (12), Perception +4 (14)


Proficiency +2; Maneuver DC 14
Saving Throws Str +2, Dex +2, Con +4, Int –2, Wis +3, Cha –2
Skills Perception +4, Stealth +6
Senses passive Perception 14
Languages Common, Sylvan


Magic Resistance. A notturna has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. A notturna can use druidcraft and minor illusion at will. Its save DC is 12. Once per short rest it can cast animate objects , though it must spend an action painting each object it animates.


ACTIONS

Superior Invisibility. The notturna turns magically invisible until its concentration ends.

Description

A notturna (plural notturni) is a type of fey that came to life from a specific type of painting—night-time landscapes wherein the artists hid tiny figures as a fun little treat for attentive onlookers. Notturni embrace this joy of artistry, and are themselves painters.
When a notturna paints a figure with a face on a flat surface, that figure can move about, though it is simply a picture, and cannot spring off the wall. However, if a notturna paints a face onto a three-dimensional object, it can begin to move as an animated object. This magic is limited in that it ends the moment the object is exposed to sunlight or a magical effect that produces sunlight.
Often notturni lend their magic to help protect remote towns and farms from threats at night, hoping for nothing more than a chance to create beautiful graffiti, and perhaps a bit of wine and cheese. However, unappreciative Clericist farmers often believe their art is the work of demons, and they set out traps to catch the tiny painters.

Monster Type Description

Fey are creatures that are native to Fairyland, also called the Dreaming. These creatures live in a verdant realm of heightened natural beauty and combine grace and danger. Sprites and pixies are fey.