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The Friends We Made Along the Way

Certain night out activities can allow an adventurer to strike up a rapport with an NPC. These NPCs are always friendly towards the adventurer that successfully gained their favor, unless the adventurer behaves in a way that breaks this bond. They are generally available to help the player with small, reasonable requests that pose no risk for them, and can potentially become Followers if the players earn the reward. Prestige checks to call in a favor directly related to such NPCs are considered 1 level lower (minimum 0). Below are a list of potential identities and character traits. The Narrator can roll 1d10, choose, or make up their own.

Identity

1 A low-ranking city official.
2 A member of the guard.
3 A member of the clergy.
4 A local business-owner.
5 A struggling, tortured artist.
6 The tavern owner or their family member.
7 A local farmer’s firstborn, soon to inherit.
8 A career criminal, possibly wanted.
9 A diplomat or merchant from a faraway land.
10 A noble, exploring the city in disguise.

Personality

1 … who is desperate for love.
2 … who is hiding from the authorities.
3 … who is in dire need of new friends.
4 … who is drowning their sorrows.
5 … who is writing the greatest song of this Age.
6 … who is hoping to escape an arranged marriage.
7 … who is in deep debt.
8 … who is fresh from a break-up.
9 … who is getting married tomorrow.
10 … who dreams of joining an adventuring party.