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Voidrunner Vehicle Weapons

Vehicles are equipped with a wide variety of powerful weaponry. Most fall into one of the following broad categories: direct fire, indirect fire, guided fire, or area fire. Vehicular weapons can have the same breaker, burst fire, loading, long range, or reloading properties as personal weapons. Vehicle weapons can also be fitted with weapon augments (see Customized Weapons on page 368). All vehicle weapons are considered to be braced. 

Vehicle weapons of up to Large size can be purchased as a braced weapon or added to existing vehicles. Weapons with a size of Huge or larger or with a price of “integrated” are large, complex, or otherwise demanding in some way and can only be installed on a vehicle specifically designed to use it. Additionally, the Aquatic weapon trait applies to some vehicle weapons.

 

SPECIAL AMMUNITION


Indirect fire and guided weapons typically have a wider variety of ammunition types than direct fire weapons do. Basic weapon descriptions assume a general purpose warhead, but additional types exist. When using special ammunition, the number of dice remains the same as the base ammunition type, but the size of dice and type of damage can change and additional effects may be present. Ammunition with a “special” damage type does no damage on impact/detonation and instead produces some other effect.

Armor-Piercing. This ammunition deals piercing damage and ignores up to 5 points of damage reduction.

Anti-Personnel. This ammunition deals slashing damage, and its damage die is increased one step from its normal damage. The radius of this effect is determined by the weapon’s size:
Medium—15 feet, Large—30 feet, Huge—45 feet, and Gargantuan—60 feet.

Creatures in this area can make a DC 15 Dexterity save, taking half damage on a success.

High Explosive. This ammunition deals thunder damage to its target, as well as half damage to all targets within a certain radius. This distance is determined by the weapon’s size:
Medium—10 feet, Large—20 feet, Huge—30 feet, and Gargantuan—40 feet.

Incendiary. This ammunition deals fire damage to its target, as well as half damage to all targets within a certain radius. This distance is determined by the weapon’s size:
Medium—10 feet, Large—20 feet, Huge—30 feet, and Gargantuan—40 feet.

Flammable objects in area ignite for 2d6 fire damage per round until extinguished.

Singularity. This ammunition deals force damage. Additionally, nearby targets make a DC 20 Strength save. On a failure, it is pulled violently towards the center of the blast, taking bludgeoning damage equal to half the original blast and are knocked prone. The area of this secondary affect is based on the vehicle’s size:
Medium—20 feet, Large—40 feet, Huge—60 feet, and Gargantuan—90 feet.

EMP. This ammunition deals no damage, but acts as an EMP grenade, but with a radius determined by the weapon’s size:
Medium—30 feet, Large—60 feet, Huge—90 feet, and Gargantuan—120 feet.

Gas. This ammunition deals no damage, but acts as an gas grenade, but with a radius determined by the weapon’s size:
Medium—30 feet, Large—60 feet, Huge—90 feet, and Gargantuan—120 feet. 

Foam. This ammunition deals no damage, but acts as an foam grenade, but with a radius determined by the weapon’s size:
Medium—30 feet, Large—60 feet, Huge—90 feet, and Gargantuan—120 feet.


Table: Vehicle Weapons

WEAPON

COST

RANGE

TARGET

DAMAGE

PROPERTIES

MEDIUM VEHICLE WEAPONS
Flamethrower 400 cr 30 ft. 30-ft Cone 3d12 Fire, 3d6 ongoing Fire Area Fire
General-Purpose Machine-Gun (GPMG) 225 cr 150/600 ft. 1 2d8 Piercing Direct Fire, Burst Fire
Infantry Mech Missile 800 cr
(800 cr /4-Missile Pack)
1 mi. 1 5d10 Piercing Breaker, Guided, Reloading (4)
Light Blaster 300 cr 150/600 ft. 1 Creature 
or Vehicle
2d8 Force Direct Fire
Light Missile Launcher 500 cr
(175 cr /Missile)
1 mi. 1 5d10 Breaker, Guided, Loading
LARGE VEHICLE WEAPONS
Ground Attack Rocket 600 cr 400/1,600 ft. 1 4d8 Piercing Direct Fire, Burst Fire, often loaded with High-Explosive or Incendiary ordinance
Heavy Blaster 500 cr 200/800 ft. 1 4d8 Force Direct Fire
Heavy Flamethrower 650 cr 50 ft. 50-ft Cone 5d12 Fire, 5d6 ongoing Fire Area Fire
Heavy Machine Gun (HMG) 350 cr 200/800 ft. 1 4d8 Piercing Direct Fire, Burst Fire
Smart Torpedo Integrated
(1k cr /Torpedo)
10 mi. 1 9d10 Piercing Aquatic, Breaker, Guided, Loading
Water Cannon Integrated 60 ft. 80-ft Line 1d8 Bludgeoning, DC 15 STR save to avoid being knocked prone Area Fire
HUGE VEHICLE WEAPONS
Heavy Electrolaser Integrated 500/2,000 ft. 1 6d8 Lightning Direct Fire, Long Range
Heavy Missile Launcher Integrated
(1k cr /Missile)
100 mi. 1 13d10 Piercing Breaker, Guided, Loading, often fitted with Armor Piercing or High-Explosive warheads
Kinetic Cannon Integrated
(15 cr /Shell)
250/1,000 ft 1 6d8 Piercing Direct Fire, Loading
Plasma Cannon Integrated 250/1,000 ft. 1 6d8 Fire Direct Fire
Tank Cannon Integrated
(3.5k cr /Shell)
4 mi. 1 11d10 Piercing Breaker, Indirect Fire, Loading
GARGANTUAN VEHICLE WEAPONS
Cruise Missile Integrated
10k cr /Missile)
1,000 mi. 1 16d10 Piercing Breaker, Guided, Loading
Devastator Torpedo Integrated
(7.5k cr /Torpedo)
1,000 mi. 1 16d10 Piercing Aquatic, Breaker, Guided, Loading