Disrupting Charge
(2
points)
4th degree
Tempered Iron
Reaction
You charge a spellcaster in order to interrupt their spell.
When a creature you can see casts a spell, you can use your reaction to move up to your Speed. If you end your movement adjacent to that creature, you can make a melee weapon attack against it. On a critical hit, the spell is interrupted (expending the spell slot) and has no effect.
Source