Creating a Region
Creating a Region
While this book provides a selection of regions to be used in any world, Narrators may sometimes need to create new regions of their own making. When creating a region, consider the following things.
Synergy Feats
Synergy Feats
Pursuing more than one class can sometimes open up new opportunities and strategies, or expose an adventurer to something that permanently changes them. At certain levels every class gives you the Ability Score Improvement feature and adventurers with certain class combinations may optionally choose unique Synergy Feats in place of their Ability Score Increases if they meet certain prerequisites. Most synergy feats require class levels in specific classes, or have other synergy feats as prerequisites forming small synergy feat trees.
Core Feats
Core Feats
Feats are powerful abilities that transcend class features, granting your character extraordinary abilities. Narratively, feats may result from raw talent, divine imbuement, magical modification, extensive training, or the awakening of memories from a past life, but the mechanical benefits are identical.
Multiclassing
Multiclassing
Adventurers are not locked into only one character class and can realize new and interesting concepts by mixing the abilities of multiple classes.
Pets
Pets
While most pets are likely to be acquired over the course of an adventure there is always the possibility of finding places with animals and magical beasts for sale. Use the price guide below for finding your party’s new furry (or scaly) friend.
Common Pets |