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Archaeologist

Archaeologist

Though most eyes look to the future, the past fascinates you, and you have found wisdom in exploring the ruins of civilizations that fell to disaster, or that gave birth to today’s world. Foremost in the public’s consciousness are the prehistoric orcs known as the Ancients, who left massive stone edifices, fantastic golden treasures, and little else. But you might also study the Demonocracy, the brief philosopher state of Pala, pre-Malice Elfaivar, the magically unstable ruins of Methia, or any of the multitude of obscure peoples of the past.

Investigator

Investigator

You might be a criminologist on the city payroll, a public prosecutor, part of a military tribunal, or a private amateur whom the local authorities rely on to help solve crimes. Consider what case might have most affected you, and whether you are still in contact with any of the victims or perpetrators.


Ability Score Increases: +1 to Intelligence and one other ability score.

Skill Proficiencies: Investigation, and either Insight or Perception.

Borrowed Senses

Borrowed Senses

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Duration
Concentration ()

You form a telepathic bond with the target and are able to sense the world through its senses while it is within 120 feet of you. As long as it is within this range, you can use an action to see, hear, feel, smell, or taste the world through its senses until the beginning of your next turn, gaining the benefit of any special senses it has. During this time, you are blind and deaf to your body’s surroundings.

Manifest Antimatter

Manifest Antimatter

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Duration

You target one creature or object within 30 feet and create antimatter in the same space.

Adrenalize

Adrenalize

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Duration
Concentration ()

Your power makes the target more physically capable. The target gains an expertise die to one physical ability check (Strength, Dexterity, or Constitution) of its choice. The target may choose to roll the expertise die after the check is rolled but before the outcome is determined.

Pact of the Cauldron

Pact of the Cauldron

Aware of your knack for divination, your patron bestows on you a mystical cauldron. As an action, you can summon a cauldron, which appears in an unoccupied square adjacent to you. If there is no such square, it can’t be summoned. The cauldron is Medium and can contain a Medium creature if it squeezes. The cauldron is always filled with a mist-like substance, which you can use a bonus action to order to heat up, allowing you to cook with it as though it were water, although the mist itself doesn’t provide any sustenance and can’t be used to inflict damage.

Pact of the Censer

Pact of the Censer

Approving of your desire to obfuscate and deceive, your patron has granted you a magical censer. As a bonus action, you can summon a Tiny censer; it appears in your hand or hanging from your clothing. This censer is destroyed if you use this feature to create another censer. You can also dismiss this censer without an action.

Keeper

Keeper

Your life has been chiefly defined by your charge to protect a great treasure or secret which must be kept from the prying eyes of outsiders. Whether you were tasked with protecting a sacred artifact, concealing the true heir to the throne, or maintaining the seal on an ancient curse, the time has come to step into the wider world.

Pagination