The Order of Binding and Summoning
The Order of Binding and Summoning
This unscrupulous order of mages seek to expand their mastery of summoning magic, as well as their own power and influence. Like the creatures they summon they are insidious and opportunistic, more than happy to make a deal that somehow always ends up favoring them.
The Order of Binding and Summoning
Structure: Mage Order, Hierarchic, Elected Grandmaster
Symbol: A fiendish skull fastened to a chain
Base of Operations: Tower of Summoning (Grade 5 Laboratory ), numerous outposts (Grade 3 Guildhouse )
Beliefs: Magic is the foremost avenue of power. Power belongs to those who can seize it.
Goals: Advance magical research in the fields of conjuration, summoning and the planes. Amass power and influence.
The Order of Binding and Summoning is one of many mage orders found across the lands established for the purpose of bringing together like-minded spellcasters to push the boundaries of magic forward. The order seeks to bring together skilled conjurers and summoners, to unite their efforts into probing the outer planes in search of knowledge and power.
Their guildhouses can be found in major settlements wherever they are tolerated by the local authorities. The Order’s services are always available for hire, whether they be summoning creatures to act as guards or servants, facilitating travel to other planes, or brokering deals with extraplanar entities. By offering their services to governments, organizations and wealthy individuals, the Order seeks to expand their influence, by making themselves a prominent or even indispensable pillar of the local community. There are even rumors of the Order aiding employers’ enemies or orchestrating crises to effect reliance on their services.
While the Order fosters cooperation between its members, its discoveries are jealously guarded against outsiders. Should these mages have their way, they’d hold complete monopoly on the craft of summoning and its practitioners. There are plenty of warlocks and wizards however, who hold the Order and its method in high disdain, and while the spells here collected form a core part of the curriculum for the Order’s initiates, they are by no means the gatekeepers of such spells that they’d dream to be.
Minor Fiendish Ally
Minor Fiendish Ally
You beseech the forces of hell or the abyss, and an imp or a quasit answers your call.
Embody Fiendish Spirit
Embody Fiendish Spirit
You invite a fiend to temporarily inhabit your body, letting you draw on its knowledge.
Direct Minion
Direct Minion
Leveraging the magic binding your summoned creature, you direct it to exert itself. The creature spends its reaction to either make one attack, or take the Dash action. If the creature can’t spend its reaction the spell has no effect.
Lesser Spined Devil
Lesser Spined Devil
Lesser Legion Devil
Lesser Legion Devil
Lesser Bearded Devil
Lesser Bearded Devil
Conjure Lesser Devil
Conjure Lesser Devil
You summon a lesser devil from Hell.
Abyssal Hordeling
Abyssal Hordeling
Conjure Abyssal Hordelings
Conjure Abyssal Hordelings
You summon up to 3 creatures from the Abyss.