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Adventurer's Guide

Adventurer's Guide

In this guide to Level Up, the advanced roleplaying game, you will find everything you need to play. Create diverse and unique heroes, engage in epic combat with villainous foes, cast powerful spells, and build mighty strongholds! 

THIS CORE RULEBOOK INCLUDES: 

  • A unique origin system which allows you to select your heritage, culture, background, and destiny! 
  • Details of adventuring gear, weapons, armor, vehicles, and strongholds. 
  • Full rules for combat and adventuring. 
  • Hundreds of spells, combat maneuvers, exploration knacks, and other exciting abilities! 
  • An advanced rule system which adds depth to the core 5th Edition rules while maintaining full compatibility. 

Level Up is a standalone game. Everything you need to create your character and start adventuring can be found in this rulebook.


Introduction


Chapter 1:  Character Creation


Chapter 2: Origin


Chapter 3: Adventuring Classes


Chapter 4:  Equipment


Chapter 5: Feats and Multiclassing


Chapter 6: Ability Scores


Chapter 7: Adventuring


Chapter 8: Combat


Chapter 9: Combat Maneuvers


Chapter 10: Spellcasting


Appendices

Haunted Lands

Haunted Lands

Settlements that have suffered a curse, or areas which are home to powerful undead beings, typically have effects that spread far from the source bringing woe to the people living nearby and attracting prowling monsters and ominous signs. Adventurers journeying through regions like this have plenty of combat encounters, some social encounters, and many circumstance or supernatural exploration challenges.

Terrains. Any.

Tiers. Haunted lands are often higher tier areas. The corrupted realm surrounding a dread knight’s castle or a county ruled over by a sinister vampire would likely be tier 3 or higher.

Weather. 1–5 clear, 6–10 overcast, 11–15 foggy, 16–25 rain.

Bleak Light. All light sources illuminate only half the area they would normally cover.

Night Terrors. It is difficult to get a restful night’s sleep in this area. Adventurers make a Wisdom saving throw against the region’s journey activity DC when taking a long rest or suffer a level of strife .

Suspicious Minds. The people who inhabit this area are wary and suspicious of strangers. Adventurers have disadvantage on Charisma checks made against people local to the region.

Journey Activities. The Entertain activity is made with disadvantage . The Pray activity is made with disadvantage if your deity has the Good alignment.


Haunted Lands Exploring Tier 0

1–3 Bandit (monster)
4–5 Cockatrice (monster)
6–7 Cultist (monster)
8–9 Cutthroat (monster)
10–19 Travel scenery  
20–21 Ettercap (monster)
22–23 Gelatinous cube (monster)
24–25 Ghoul (monster)
26–27 Giant centipede (monster)
28–29 Counterfeit goods (exploration)
30–31 Giant wolf spider (monster)
32–33 Goblin (monster)
34–35   Gray ooze (monster)
36–37 Grick (monster)
38–42 Grimlock (monster)
43–45 Enchanted windmill (exploration)
46–48 Hyena G (monster)
49–50 Jackal (monster)
51–53 Kobold (monster)
54–56 Lizard G (monster)
57–59 Haze (exploration)
60–61 Mimic (monster)
62–63 Ochre jelly (monster)
64–65 Ogrekin (monster)
66–68 Poisonous snake G (monster)
67–69 Lost item (exploration)
70–72 Rat G (monster)
73–74 Shadow (monster)
75–77 Skeleton (monster)
78–80 Spider G (monster)
79–81 Public ceremony (exploration) 
82–84 Swarm of poisonous snakes (monster)
85–86 Swarm of rats (monster)
87–89 Wererat (monster)
90–92 Zombie (monster) 
92–99 Social encounter    
100 Thunderstorm (exploration)

G On an odd result, use the giant version of this creature instead.


Haunted Lands Exploring Tier 1

1–3 Animated armor  (monster)
4–5 Bandit captain  (monster)
6–7 Banshee  (monster)
8–9 Basilisk  (monster)
10–11 Black pudding  (monster)
12–19 Travel scenery  
18–19 Cult fanatic  (monster)
20–21 Cutthroat  (monster)
22–23 Doppelganger (monster)
24–25 Ettercap  (monster)
26–27 Ettin  (monster)
28–29 Mushroom ring (exploration)
30–31 Gargoyle  (monster)
32–33 Gelatinous cube  (monster)
34–35 Ghast  (monster)
36–37 Ghost  (monster)
38–39 Ghoul  (monster)
40–41 Goblin boss or goblin warlock  (monster)
42–43 Green hag  (monster)
44–46 Pests (exploration)
47–48 Grick  (monster)
49–50 Grimlock  (monster)
51–52 Intellect devourer  (monster)
53–54 Kobold broodguard or kobold sorcerer  (monster)
55–56 Mimic  (monster)
57–58 Mummy  (monster)
59–61 Pit trap (exploration)
62–63 Ochre jelly  (monster)
64–66 Ogre  (monster)
67–68 Ogre zombie (monster)
69–70 Phase spider  (monster)
71–72 Shadow  (monster)
73–74 Skeletal champion  (monster)
75–76 Private property (exploration)
77–78 Skeleton horde  (monster)
79–80 Specter  (monster)
81–82 Walking statue  (monster)
83–84 Wererat  (monster)
85–86 Thunderstorm (exploration)
87–88 Zombie horde  (monster)
89–91 Zombie knight  (monster)
92–99 Social encounter  
100 Cursed temple  (exploration)


Haunted Lands Exploring Tier 2

1–4 Air elemental G  (monster)
5–7 Bandit captain  (monster)
8–13 Travel scenery  
14–15 Blackguard (monster)
16–17 Black pudding (monster)
18–19 Cambion (monster)
20–21 Cursed temple (exploration)
22–23 Clay guardian (monster)
24–25 Cyclops (monster)
26–27 Drider (monster)
28–29 Enchanted statue (exploration)
30–32 Earth elemental G (monster)
33–35 Ettin (monster)
36–38 Fire elemental G  (monster)
39–40 Faerie ring (exploration)
41–42 Flesh guardian (monster)
43–44 Ghast (monster)
45–46 Ghost (monster)
47–48 Living land (exploration)
49–51 Ghoul (monster)
52–54 Grick G (monster)
55–56 Grimlock (monster)
57–59 Magical overgrowth (exploration)
60–61 Intellect devourer (monster)
62–63 Mage (monster)
64–65 Mummy (monster)
66–67 Rot grubs (exploration)
68–69 Night hag (monster)
70–71 Ogre mage (monster)
72–73 Revenant (monster)
74–75 Voracious pests (exploration)
76–77 Shield guardian (monster)
78–79 Skeletal warhorse (monster)
80–81 Spirit naga (monster)
82–83 White elk (exploration)
84–85 Stone guardian (monster)
86–88 Water elemental G (monster)
89–90 Werewolf (monster)
91–92 Wild magic zone (exploration)
93–99 Social encounter   
100 Sphere of annihilation  (exploration)

G On an odd result, use the giant version of this creature instead.


Haunted Lands Exploring Tier 3

1–3 Bridge of sorrow (exploration)
4–6 Banshee (monster)
5–7 Blackguard (monster)
8–10 Cambion (monster)
11–16 Travel scenery  
17–19   Clay guardian (monster)
20–22 Cyclops myrmidon (monster)
23–25 Drider (monster)
26–28 Choking smoke (exploration)
29–31 Forgotten god (monster)
32–34 Guardian naga (monster)
35–37 Iron guardian (monster)
38–39 Cursed waterway (exploration)
40–42 Mummy lord (monster)
43–45 Night hag (monster)
46–48 Ogre mage (monster)
49–51 Endless plummet (exploration)
52–54 Sphinx (monster)
55–57 Spirit naga (monster)
58–61 Stone guardian (monster)
62–64 Fey glade (exploration)
65–68 Troll or dread troll (monster)
69–71 Ur-otyugh ( otyugh variant) (monster)
72–73 Vampire (monster)
74–76 Lifeless desolation (exploration)
77–79 Vampire spawn (monster)
80–82 Werewolf (monster)
83–85 Wraith (monster)
86–88 Sphere of Annihilation (exploration)
89–90 Wraith lord (monster)
91–92 Young red dragon zombie (monster)
93–95 Sunspots (exploration)
93–99 Social encounter   
100 Malfunctioning planar portal (exploration)


Haunted Lands Exploring Tier 4

1–4 Adult gold dragon (monster)
5–10 Travel scenery  
11–14 Ancient emerald dragon (monster)
15–18 Clay guardian (monster)
19–21 Corrupted druid grove (exploration)
22–25 Demilich (monster)
26–29 Dread knight (monster)
30–33 Divine war (exploration)
34–37 Elder vampire (vampire elite)
38–41 Empyrean (monster)
42–45 God corpse (exploration)
46–49 Lich (monster)
50–53 Mummy lord (monster)
54–57 Hallowed ground (exploration)
58–61 Stone guardian (monster)
62–65 Troll  or dread troll (monster)
66–69 Hellscape (exploration)
70–73 Vampire (monster)
76–79 Vampire spawn (monster)
80–83 Killing cloud (exploration)
84–87 Wraith  (monster)
88–91 Wraith lord (monster)
92–95 Malfunctioning planar portal (exploration)
96–100 Social encounter   

Frozen Wastes

Frozen Wastes

Endless fields of white and imposing mountains stretching towards the sky fill this icy land, and though it is rather devoid of life it is a place of great peril. Adventurers journeying through this region have to overcome many natural terrain and weather event exploration challenges, and perhaps a few combat or social encounters.

Terrains. Arctic, hills, mountains, ruins, subterranean, temple, tomb, water.

Tiers. Arctic-like tundra can range from tier 2 to tier 4 depending on the severity of its climate.

Weather. 1–6 clear, 7–12 overcast, 13–25 snow.

Chilly. Without the proper gear or magic to survive the cold temperatures (see Survival Gear in Chapter 4: Equipment), an adventurer suffers a level of fatigue when taking a long rest in this environment (even if it has Supply).

Journey Activities. Adventurers gain advantage on Survival checks made to find a target using tracks left in the snow. Checks made to hide tracks have disadvantage . It is not possible to Busk.


Frozen Wastes Exploring Tier 0

1–3 Bandit (monster)
4–6 Berserker (monster)
7–9 Bloodhawk (monster)
10–18 Travel scenery  
19–21 Dire wolf (monster)
22–24 Druid (monster)
25–27 Elk (monster)
28–30 Blinding blizzard  (exploration)
31–33 Ghoul (monster)
34–36 Giant elk (monster)
37–39 Goblin (monster)
40–42 Bridge of stones (exploration)
43–45 Harpy (monster)
46–48 Ice mephit (monster)
49–52 Kobold (monster)
53–55 Hail storm (exploration)
56–58 Ogrekin (monster)
59–61 Polar bear  (monster)
62–64 Saber-toothed tiger (monster)
65–67 Haze (exploration)
68–70 Scout (monster)
71–73 Snowman ( scarecrow variant) (monster)
74–76 Warrior (monster)
77–79 Landslide (exploration)
80–82 Wolf (monster)
83–85 Worg (monster)
86–88 Lost item (exploration)
89–99 Social encounter  
100 Labyrinthine ravines (exploration)


Frozen Wastes Exploring Tier 1

1–4 Bandit captain (monster)
5–8 Berserker (monster)
9–12 Druid (monster)
13–20 Travel scenery  
21–24 Ghast (monster)
25–28 Ghost (monster)
29–32 Ghoul (monster)
33–36 Labyrinthine ravines (exploration)
37–40 Goblin boss or goblin warlock  (monster)
41–44 Harpy (monster)
45–48 Kobold broodguard or kobold sorcerer (monster)
49–52 Pests (exploration)
53–56 Manticore (monster)
57–60 Ogrekin (monster)
61–64 Scout (monster)
65–68 Pit trap  (exploration)
69–72 Snowman ( scarecrow variant) (monster)
73–76 Warrior band (monster)
77–80 Wight (monster)
81–84 Thunderstorm (exploration)
85–86 Winter wolf (monster)
87–90 Yeti (monster)
91–99 Social encounter
100 Dense fog (exploration)


Frozen Wastes Exploring Tier 2

1–3 Cursed temple (exploration)
4–5 Blackguard (monster)
6–7 Champion warrior (monster)
8–15 Travel scenery  
16–17 Frost giant (monster)
18–19 Elktaur ( centaur variant) (monster)
20–21 Dense fog (exploration)
22–23 Frost giant (monster)
24–25 Ghast (monster)
26–27 Flimsy rope bridge (exploration)
28–29 Ghost (monster)
30–31 Ghoul (monster)
32–34 Green lake (exploration)
35–36 Mammoth (monster)
37–38 Manticore (monster)
39–42 Hail deluge (exploration)
43–45 Medusa (monster)
46–48 Ogre (monster)
49–51 Magical overgrowth (exploration)
52–54 Remorhaz spawn (monster)
55–56 Revenant (monster)
57–59 Rot grubs (exploration)
60–61 Scout (monster)
62–63 Strider (monster)
64–66 Shattered earth (exploration)
67–69 Tundra chimera ( chimera variant) (monster)
70–71 Warrior band (monster)
72–73 Sinkhole (exploration)
74–75 Werebear (monster)
76–77 Wight (monster)
78–79 Treacherous tundra (exploration)
80–81 Winter hag (monster)
82–83 Wyvern (monster)
84–85 Voracious pests (exploration)
86–87 Yeti (monster)
88–89 Young white dragon (monster)
90–91 White elk (exploration)
92–99 Social encounter  
100 Cursed waterway (exploration)


Frozen Wastes Exploring Tier 3

1–4 Abominable snowman (yeti elite) (monster)
5–7 Adult white dragon (monster)
8–13 Travel scenery  
14–17 Blackguard (monster)
18–21 Champion warrior (monster)
22–25 Bridge of sorrow (exploration)
26–29 Frost giant (monster)
30–33 Frost giant jarl  (monster)
34–37 Cursed waterway (exploration)
38–41 Harpy (monster)
42–45 Medusa (monster)
46–49 Endless plummet (exploration)
50–53 Medusa queen (monster)
54–57 Ogre mage (monster)
58–61 Hoar frost (exploration)
62–65 Remorhaz (monster)
66–69 Remorhaz spawn (monster)
70–73 Lifeless desolation (exploration)
74–77 Werebear (monster)
78–81 Winter hag (monster)
82–85 Perilous cliff path (exploration)
86–89 Wyvern (monster)
90–92 Yeti (monster)
93–99 Social encounter
100 Hallowed ground (exploration)


Frozen Wastes Exploring Tier 4

1–4 Corrupted druid grove (exploration)
5–12 Ancient white dragon (monster)
13–18 Travel scenery  
19–26 Frost giant (monster)
27–31 Divine war (exploration)
32–42 Frost giant jarl (monster)
43–47 God corpse (exploration)
48–60 Remorhaz (monster)
61–65 Hallowed ground (exploration)
66–76 Remorhaz spawn (monster)
77–81 Malfunctioning planar portal (exploration)
82–94 Winter hag (monster)
95–100 Social encounter

Flowing River

Flowing River

Rivers can provide a convenient and fast way to travel. Encounters are less frequent, and the journey is less arduous. 

Terrains. Any; most river regions extend from at least one region into one or more other regions.

Tiers. It’s unusual (although not impossible) for rivers to be above tier 2.

Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist, 20–25 snow. 

Vehicles. Adventurers move at the speed of their water vehicles.

Journey Activities. Adventurers gain advantage on Survival checks made to Hunt and Gather due to abundant fishing opportunities. Checks made to Hide Tracks automatically succeed, and those made to Track automatically fail. It is not possible to Busk.


Flowing River Exploring Tier 0

1–3 Aboleth thrall (monster)
4–6 Crab G  (monster) 
7–10 Crocodile  (monster)
11–22 Travel scenery  
23–25 Flumph  (monster)
26–28 Giant frog  (monster)
29–31 Giant toad  (monster)
32–34 Counterfeit goods  (exploration)
35–37 Gray ooze  (monster)
38–39 Kobold   (monster)
40–42 Merfolk  (monster)
43–45 Hail storm  (exploration)
46–48 Ochre jelly  (monster)
49–51 Pirate ( bandit variant)  (monster)
52–54 Poisonous snake G  (monster)
55–57 Haze  (exploration)
58–61 Quipper (monster)
62–64 Sahuagin  (monster)
65–69 Spark mephit  (monster)
70–73 Lost item  (exploration)
74–76 Swarm of poisonous snakes  (monster)
77–79 Swarm of quippers  (monster)
80–82 Will-o-wisp  (monster)
83–85 Public ceremony  (exploration)
86–99  Social Encounter  
100 Labyrinthine ravines   (exploration)

G On an odd result, use the giant version of this creature instead.


Flowing River Exploring Tier 1

1–5 Aboleth thrall  (monster)
6–10 Black pudding  (monster)
11–20 Travel scenery  
21–25 Gelatinous cube  (monster)
26–30 Ghost  (monster)
31–35 Labyrinthine ravines  (exploration)
36–40 Kobold broodguard or kobold sorcerer  (monster)
41–45 Merfolk  (monster)
46–50 Pests  (exploration)
51–55 Merfolk knight  (monster)
56–60 Merrow  (monster)
61–65 Private property  (exploration)
66–70 Ochre jelly  (monster)
71–75 Pirate captain ( bandit captain variant)  (monster)
76–80 Thunderstorm  (exploration)
81–85 Sahuagin  (monster)
86–90 Will-o-wisp  (monster)
91–99  Social Encounter  
100 River rapids  (exploration)


Flowing River Exploring Tier 2

1–4 Bunyip  (monster)
5–7 Chuul  (monster)
8–17 Travel scenery
18–20 Ghost  (monster)
21–24 Giant crocodile  (monster)
25–28 Cursed temple  (exploration)
29–31 Giant water elemental   (monster)
32–34 Hydra  (monster)
35–37 Dense fog  (exploration)
38–39 Merfolk knight  (monster)
40–42 Merrow mage  (monster)
43–45 Green lake  (exploration)
46–48 Revenant  (monster)
49–51 Sahuagin champion  (monster)
52–54 Hail deluge  (exploration)
55–57 Scrag ( troll variant)  (monster)
58–61 Spell-warped chuul ( chuul variant)  (monster)
62–64 Marsh gas  (exploration)
65–69 Vengeful ghost ( ghost variant)  (monster)
70–72 Water elemental  (monster)
73–76 River rapids  (exploration)
77–79 Will-o-wisp  (monster)
80–82 Young river dragon  (monster)
83–85 Voracious pests  (exploration)
86–99  Social Encounter  
100  Sunspots  (exploration)


Flowing River Exploring Tier 3

1–5 Aboleth  (monster)
6–10 Adult bronze dragon  (monster)
11–19 Travel scenery  
20–24 Adult river dragon  (monster)
25–29 Champion warrior  (monster)
30–34 Chuul  (monster)
35–39 Caught in the crossfire  (exploration)
40–44 Marid  (monster)
45–49 Merclops ( cyclops variant)  (monster)
50–54 Merfolk knight   (monster)
55–59 Cursed waterway  (exploration)
60–64 Pyrohydra ( hydra variant)  (monster)
65–69 Roc  (monster)
70–74 Sahuagin champion  (monster)
75–79 Sunspots  (exploration)
80–84 Scrag ( troll variant)  (monster)
85–89 Storm giant  (monster)
90–99  Social Encounter  
100 Malfunctioning planar portal   (exploration)


Flowing River Exploring Tier 4

1–5 Aboleth  (monster)
6–14 Travel scenery  
15–18 Adult gold dragon  (monster)
19–22 Ancient bronze dragon  (monster)
23–29 Divine war  (exploration)
30–36 Ancient river dragon  (monster)
37–43 Ancient aboleth ( aboleth elite)  (monster)
44–52 God corpse  (exploration)
53–59 Dragon turtle  (monster)
60–66 Marid  (monster)
67–73 Killing cloud   (exploration)
74–80 Marid noble (elite)  (monster)
81–87 Storm giant  (monster)
88–94 Malfunctioning planar portal  (exploration)
95–100  Social Encounter

Fiery Hellscape

Fiery Hellscape

From active volcanoes to the hottest layers of Hell, these regions are dominated by red-hot lava flows and flaming geysers. Adventurers journeying through these regions can expect to encounter many natural terrain challenges and dangerous creatures.

Terrains. Desert, laboratory, mountains, ruins, subterranean, temple, tomb.

Tiers. These regions lend themselves towards danger and are usually tier 3 or tier 4. A higher tier Fiery Hellscape might be found on a plane of elemental fire or the volcanic domain of a red dragon. Lower tier versions of these regions are rare, but might be found naturally occurring in some places.

Weather. Uncomfortably warm.

Hot. Traveling at faster than a slow pace is dangerous in the region’s hot temperatures, and adventurers that do so suffer a level of fatigue when taking a long rest (even if they have Supply). The use of appropriate mounts (such as camels) and keeping a light pack (less than half carrying capacity) allow for adventurers to travel as fast as a normal pace without suffering fatigue during a long rest.

Unquenchable Thirst. Twice the usual amount of Supply is required when taking a long rest.

Journey Activities. Checks to Harvest or Hunt and Gather are made at disadvantage . It is not possible to Busk.


Fiery Hellscape Exploring Tier 0

1–3 Ankheg spawn (monster)
4–5 Axe beak (monster)
6–8 Bat G (monster)
9–10 Cockatrice (monster)
11–12 Cutthroat (monster)
13–26 Travel scenery  
27–29 Death dog (monster)
30–32 Dretch  (monster)
33–35 Dust mephit (monster)
36–38 Giant fire beetle (monster)
39–40 Ghoul (monster)
41–43 Haze  (exploration)
44–46 Giant wasp (monster)
47–48 Gnoll (monster)
49–50 Goblin (monster)
51–53 Harpy (monster)
54–56 Hyena G (monster)
57–59 Imp (monster)
60–62 Lost item (exploration)
63–64 Jackal (monster)
66–67 Kobold (monster)
68–69 Lemure (monster)
70–72 Lizard G   (monster)
73–75 Ogrekin  (monster)
76–78 Poisonous snake G (monster)
79–81 Sea of sand (exploration)
82–83 Pteranodon (monster)
84–85 Skeleton (monster)
86–88 Spider G (monster)
89–90 Zombie (monster)
91–99  Social Encounter  
100 Labyrinthine ravines (monster)

GOn an odd result, use the giant version of this creature instead.


Fiery Hellscape Exploring Tier 1

1–2 Ankheg (monster)
3–4 Banshee (monster)
5–6 Bearded devil (monster)
7–8 Darkmantle (monster)
9–10 Dretch  (monster)
11–12 Ghast (monster)
13–21 Travel scenery  
22–23 Ghost (monster)
24–25 Ghoul (monster)
26–27 Giant scorpion  (monster)
28–29 Gnoll (monster)
30–31 Goblin boss or goblin warlock  (monster)
32–34 Hell hound (monster)
35–36 Imp (monster)
37–38 Kobold broodguard or kobold sorcerer (monster)
39–41 Labyrinthine ravines (exploration)
42–43 Lemure (monster)
44–46 Lemure band  (monster)
47–48 Malcubus (monster)
49–51 Shadow demon (monster)
52–54 Thunderstorm  (exploration)
55–56 Minotaur (monster)
57–58 Nightmare (monster)
59–61 Ogre  (monster)
62–63 Ogre zombie (monster)
64–66 Pests  (exploration)
67–69 Phase spider (monster)
70–71 Quasit (monster)
72–73 Shadow (monster)
74–75 Skeletal champion (monster)
76–77 Skeleton horde (monster)
78–79 Specter (monster)
80–81 Wight (monster)
82–83 Zombie horde (monster)
84–85 Zombie knight (monster)
86–90 Quicksand (exploration)
91–99  Social Encounter
100 Cursed temple  (exploration)


Fiery Hellscape Exploring Tier 2

1–3 Ankheg queen  (monster)
4–5 Acid field (exploration)
6–7 Cursed temple  (exploration)
8–9 Barbed devil (monster)
10–17 Travel scenery  
18–19 Bearded devil (monster)
20–21 Blackguard (monster)
22–23 Dense fog (exploration)
24–25 Enchanted statue (exploration)
26–27 Bone devil (monster)
28–29 Cambion (monster)
30–31 Flimsy rope bridge (exploration)
32–34 Chain devil (monster)
35–36 Glabrezu (monster)
37–38 Green lake (exploration)
39–42 Hail deluge (exploration)
43–45 Gnoll demonfang (monster)
46–48 Hell hound  (monster)
49–51 Lethal outgassing (exploration)
52–54 Hezrou  (monster)
55–56 Khalkos (monster)
57–58 Marsh gas (exploration)
59–61 Rot grubs (exploration)
62–63 Khalkos spawn (monster)
64–66 Malcubus (monster)
67–69 Sandstorm (exploration)
70–71 Minotaur (monster)
72–73 Night hag (monster)
74–75 Shattered earth (exploration)
76–77 Tornado (exploration)
78–79 Nightmare (monster)
80–81 Shadow demon (monster)
82–83 Voracious pests (exploration)
84–85 Swarm of khalkos spawn (monster)
86–87 Vrock (monster)
88–93 Wild magic zone (exploration)
94–99  Social Encounter
100 Choking smoke (exploration)


Fiery Hellscape Exploring Tier 3

1–3 Bridge of sorrow (exploration)
4–6 Barbed devil (monster)
7–10 Blackguard (monster)
11–18 Travel scenery  
19–21 Bone devil (monster)
22–23 Cambion (monster)
24–26 Caught in the crossfire (exploration)
27–29 Chain devil (monster)
30–32 Erinyes (monster)
33–35 Choking smoke  (exploration)
36–38 Glabrezu (monster)
39–40 Hell hound (monster)
41–43 Cursed waterway (exploration)
44–46 Hezrou  (monster)
47–49 Horned devil (monster)
50–52 Endless plummet  (exploration)
53–55 Fire giant (monster)
56–58 Ice devil (monster)
59–61 Lifeless desolation  (exploration)
62–64 Khalkos (monster)
65–69 Malcubus (monster)
70–73 Primordial tornado (exploration)
74–76 Minotaur (monster)
77–79 Minotaur champion (monster)
80–82 Sphere of annihilation (exploration)
83–85 Nalfeshnee (monster)
86–88 Night hag (monster)
89–90 Sunspots  (exploration)
91–92 Rakshasa (monster)
93–94 Vrock (monster)
95–99  Social Encounter
100 Malfunctioning planar portal (exploration)


Fiery Hellscape Exploring Tier 4

1–5 Balor (monster)
6–10 Chained One ( chain devil variant) (monster)
11–16 Travel scenery  
17–21 Erinyes (monster)
22–26 Horned devil (monster)
27–31 Divine war (exploration)
32–36 Ice devil (monster)
37–42 Khalkos (monster)
43–47 God corpse (exploration)
48–54  Khalkos spawn (monster)
55–60 Lich (monster)
61–65 Hellscape (exploration)
66–71 Marilith  (monster)
72–76 Nalfeshnee (monster)
77–81 Killing cloud (exploration)
82–87 Pit fiend (monster)
88–94 Rakshasa (monster)
95–98 Malfunctioning planar portal (exploration)
99–100  Social Encounter

Feywood

Feywood

Home to faeries , sprites , dryads , nymphs, satyrs , and other fey, the animals in this forest are bold and only foolish travelers fail to respect nature as they go along their way. Adventurers journeying through regions like this contend with frequent combat encounters, social encounters, and natural terrain and supernatural exploration challenges.

Terrains. Forest, grassland, hills, jungle, mountains, ruins, settlement, subterranean, swamp, temple, tomb.

Tiers. Feywoods often range from tier 1 through tier 4. While a tier 1 Feywood presents little danger other than from wildlife and the occasional faeries, a tier 4 Feywood might be a dangerous plane like the Dreaming, or the domain of an ancient green dragon .

Weather. 1–15 clear, 16–19 mist, 20–25 rain.

Fey Promises. When an adventurer breaks a promise made in a Feywood they suffer a level of strife .

Natural Camouflage. Adventurers gain an expertise die on Stealth checks.

Journey Activities. When making a check to Harvest or to Hunt and Gather, an adventurer rolls with advantage .


Feywood Exploring Tier 0

1 Awakened shrub (monster)
2–3 Awakened tree (monster)
4–5 Bridge of stones (exploration)
6–7 Badger  (monster)
8–17 Travel scenery  
18–19 Black bear (monster)
20–21 Blink dog (monster)
22–23 End of hibernation (exploration)
24–25 Boar (monster)
26–27 Brown bear (monster)
28–29 Falling net (exploration)
30–31 Bugbear (monster)
32–34 Centaur (monster)
35–36 Forested hills (exploration)
37–38 Deer (monster)
39–41 Dire wolf (monster)
42 Hail storm (exploration)
43–45 Druid (monster)
46–48 Dryad (monster)
49–51 Haze (exploration)
52–54 Elk (monster)
55–56 Faerie dragon (monster)
57–59  Landslide ] (exploration)
60–61 Giant boar (monster)
62–63 Giant owl (monster)
64–66 Giant weasel (monster)
67–69 Lost item (exploration)
70–71 Gnoll (monster)
72–73 Ogrekin (monster)
74–75 Peryton (monster)
76–77 Stampede (exploration)
78–79 Pixie (monster)
80–81 Pseudodragon ]  (monster)
82–83 Satyr (monster)
84–85 Sprite (monster)
86–87 Swarm of ravens (monster)
88–99 Social Encounter  
100 Quicksand (exploration)


Feywood Exploring Tier 1

1 Awakened tree (monster)
2–3 Bandit captain  (monster)
4–5 Bridge of stones (exploration)
6–7 Berserker (monster)
8–9 Bugbear chief (monster)
10–17 Travel scenery  
18–19 Doppelganger (monster)
20–21 Druid (monster)
22–23 Dryad (monster)
24–25 End of hibernation (exploration)
26–27 Ettercap (monster)
28–29 Fey knight (monster)
30–31 Goblin boss or goblin warlock  (monster)
32–34 Stampede (exploration)
35–36 Green hag (monster)
37–38 Hippogriff (monster)
39–41 Flood (exploration)
42 Hobgoblin captain (monster)
43–45 Knight (monster)
46–48 Kobold broodguard or kobold sorcerer (monster)
49–51 Labyrinthine ravines (exploration)
52–54 Manticore (monster)
55–56 Minstrel (monster)
57–58 Ogre (monster)
59–61 Mushroom ring (exploration)
62–63 Owlbear (monster)
64–66 Peryton (monster)
67–69 Pixie (monster)
70–71 Pests (exploration)
72–73 Satyr (monster)
74–75 Sprite (monster)
76–77 Pit trap  (exploration)
78–79 Veteran (monster)
80–82 Warrior band (monster)
83–84 Quicksand (exploration)
85–86 Werewolf (monster)
87–88 Thunderstorm (exploration)
89–99 Social Encounter   
100 Faerie ring (exploration)


Feywood Exploring Tier 2

1–3 Cursed temple  (exploration)
4–5 Alchemist (monster)
6–7 Assassin (monster)
8–9 Berserker (monster)
10–17 Travel scenery  
18–19 Bugbear chief (monster)
20–21 Centaur (monster)
22–23 Chimera (monster)
24–25 Dense fog (exploration)
26–27 Doppelganger (monster)
28–29 Druid (monster)
30–31 Ettercap (monster)
32–33 Faerie ring (exploration)
34–35 Ettin (monster)
36–37 Fey knight (monster)
38–39 Giant ape (monster)
40–42 Living land (exploration)
43–44 Gnoll demonfang (monster)
45–46 Gorgon (monster)
47–48 Green hag (monster)
49–51 Magical overgrowth (exploration)
52–54 Mage (monster)
55–56 Night hag (monster)
57–60 Ogre mage (monster)
59–61 Rot grubs (exploration)
62–63 Owlbear (monster)
64–65 Pegasus (monster)
66–67 Revenant (monster)
68–69 Voracious pests (exploration)
70–71 Shambling mound (monster)
72–73 Strider (monster)
74–75 Treant (monster)
76–77 White elk (exploration)
78–79 Troll (monster)
80–82 Unicorn (monster)
83–84 Warrior band (monster)
85–86 Wild magic zone (exploration)
87–88 Wereboar (monster)
89–91 Wyvern (monster)
92–99 Social Encounter   
100 Fey glade (exploration)


Feywood Exploring Tier 3

1–4 Adult green dragon (monster)
5–7 Archmage (monster)
8–10 Banshee (monster)
11–16 Travel scenery  
17–19 Faerie noble (monster)
20–22 Gorgon (monster)
23–25 Guardian naga (monster)
26–28 Caught in the crossfire (exploration)
29–31 Hill giant chief (monster)
32–34 Hobgoblin warlord (monster)
35–37 Medusa (monster)
38–39 Choking smoke (exploration)
40–42 Night hag (monster)
43–45 Ogre mage (monster)
46–48 Rakshasa (monster)
49–51 Cursed waterway (exploration)
52–54 Soldier squad (monster)
55–57 Treant (monster)
58–61 Troll or dread troll (monster)
62–64 Endless plummet (exploration)
65–69 Unicorn (monster)
70–73 Vampire (monster)
74–76 Werebear (monster)
77–79 Fey glade (exploration)
80–82 Wereboar  (monster)
83–85 Werewolf (monster)
86–88 Wraith lord (monster)
89–90 Sunspots (exploration)
91–92 Wyvern (monster)
93–99 Social Encounter  
100 Malfunctioning planar portal (exploration)


Feywood Exploring Tier 4

1–5 Ancient green dragon (monster)
6–10 Archmage (monster)
11–16 Travel scenery
17–21 Faerie noble (monster)
22–26 Hill giant chief (monster)
27–31 Corrupted druid grove (exploration)
32–36 Hobgoblin warlord (monster)
37–42 Master assassin (monster)
43–47 Forest fire (exploration)
48–53 Rakshasa (monster)
55–60 Treant (monster)
61–65 Killing cloud (exploration)
66–71 Troll or dread troll (monster)
72–76 Vampire (monster)
77–81 Malfunctioning planar portal (exploration)
82–87 Wraith (monster)
88–94 Wraith lord (monster)
95–100 Social Encounter  

Country Shire

Country Shire

Small villages and rural communities, often surrounded by a patchwork of farms, make for a safe and cozy existence with the most threatening events involving an angry bear harassing livestock. Adventurers journeying through this region can expect little danger, and a high number of social encounters.

Terrains. Forest, grassland, hills, settlement, subterranean, swamp, temple.

Tiers. Country Shires are usually tier 0 or tier 1 regions. Often used as the starting area in a campaign, it would be unusual to find tier 3 or 4 country shires.

Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist, 20–25 snow. 

Journey Activities. Adventurers gain advantage on checks made to Busk, Chronicle, Gossip, Harvest, and Rob. 

Friendly Locals. Adventurers gain an expertise die on Charisma checks made against people local to the region.

Haven. The whole of this area counts as a haven . Travelers can always recover from fatigue and strife when taking a long rest, even when camping.


Country Shire Exploring Tier 0

1 Axe beak (monster)
2–3 Badger (monster)
4–5 Bridge of stones (exploration)
6–7 Bandit (monster)
8–9 Blink dog (monster)
10–31 Travel scenery
32–33 Bloodhawk (monster)
34–35 Centaur (monster)
36–37 Deer (monster)
38–39 Enchanted windmill (exploration)
40–41 Druid (monster)
42 Faerie dragon (monster)
43–44 Giant badger (monster)
45–46 End of hibernation (exploration)
47–48 Giant poisonous snake (monster)
49–50 Goblin (monster)
51–52 Hawk (monster)
53–54 Forested hills (exploration)
55–56 Lizard (monster)
57–58 Noble (monster)
59–60 Hail storm (exploration)
61–63 Poisonous snake (monster)
64–65 River dragon wyrmling (monster)
66–67 Haze (exploration)
68–70 Scarecrow (monster)
71–72 Scout (monster)
73–74 Lost item (exploration)
75–76 Soldier  (monster)
77–80 Public ceremony (exploration)
81–82 Warrior (monster)
83–84 Wolf (monster)
85–99 Social Encounter  
100 Mushroom ring (exploration)


Country Shire Exploring Tier 1

1 Ankheg (monster)
2–3 Bandit captain (monster)
4–5 Bridge of stones (exploration)
6–7 Bugbear (monster)
8–9 Doppelganger (monster)
10–27 Travel scenery  
28–29 Druid (monster)
30–31 Ettin (monster)
32–33 Counterfeit goods (exploration)
34–35 Ghast (monster)
36–37 Ghost (monster)
38–39 Enchanted windmill (exploration)
40–41 Ghoul (monster)
42 Goblin boss or goblin warlock  (monster)
43–44 End of hibernation (exploration)
45–46 Griffon (monster)
47–48 Guard squad (monster)
49–51 Stampede (exploration)
52–54 Harpy (monster)
55–57 Hobgoblin captain (monster)
58–59 Flood (exploration)
60–61 Jackalope (monster)
62–63 Jackalwere (monster)
64–65 Labyrinthine ravines (exploration)
66–67 Knight (monster)
68–69 Kobold broodguard or kobold sorcerer (monster)
70–71 Mushroom ring (exploration)
72–73 Lamia (monster)
74–75 Manticore (monster)
76–77 Pests (exploration)
78–79 Ogre (monster)
80–81 Phase spider (monster)
82–83 Private property (exploration)
84–85 Veteran (monster)
86–87 Warrior band (monster)
88–89 Thunderstorm (exploration)
90–99 Social Encounter  
100 Green lake (exploration)


Country Shire Exploring Tier 2

1–3 Alchemist (monster)
4–5 Dense fog (exploration)
6–7 Ankheg queen (monster)
8–9 Bandit captain (monster)
10–17 Travel scenery   
18–19 Berserker (monster)
20–21 Blackguard (monster)
22–23 Faerie ring (exploration)
24–25 Bugbear chief (monster)
26–27 Bulette (monster)
28–29 Flash flood (exploration)
30–31 Champion warrior (monster)
32–34 Cyclops (monster)
35–36 Green lake (exploration)
37–38 Doppelganger (monster)
39–42 Flying lion (monster)
43–45 Hail deluge (exploration)
46–47 Griffon (monster)
48–49 Half-red dragon veteran (monster)
50–51 Living land (exploration)
52–54 High priest (monster)
55–56 Hill giant (monster)
57–59  Magical overgrowth (exploration)
60–61 Manticore (monster)
62–63 Owlbear (monster)
64–65 Rot grubs (exploration)
66–67 Pegasus (monster)
68–69 Revenant (monster)
70–71 Sinkhole (exploration)
72–73 Scarecrow harvester (monster)
74–75 Soldier squad (monster)
76–77 Voracious pests (exploration)
78–79 Stone giant (monster)
80–81 Strider   (monster)
82–83 White elk (exploration)
84–85 Warrior band (monster)
86–87 Werebear (monster)
88–89 Wild magic zone (exploration)
90–91 Wyvern (monster)
92–99 Social Encounter  
100 Fey glade (exploration)


Country Shire Exploring Tier 3

1–4 Adult copper dragon (monster)
5–7 Blackguard (monster)
8–10 Cambion (monster)
11–16 Travel scenery  
17–19 Champion warrior (monster)
20–22 Cyclops (monster)
23–25 Gorgon (monster)
26–28 Caught in the crossfire (exploration)
29–31 Harpy (monster)
32–34 High priest (monster)
35–37 Hill giant (monster)
38–39 Choking smoke (exploration)
40–42 Hobgoblin warlord (monster)
43–45 Holy knight (monster)
46–48 Knight captain (monster)
49–51 Cursed waterway (exploration)
52–54 Ogre mage (monster)
55–57 Rakshasa (monster)
58–61 Roc (monster)
62–64 Endless plummet (exploration)
65–69 Soldier squad (monster)
70–73 Stone giant stonetalker (monster)
74–76 Troll or dread troll (monster)
77–79 Fey glade (exploration)
80–82 Vampire (monster)
83–85 Werebear (monster)
86–88 Wraith (monster)
89–90 Perilous cliff path (exploration)
91–92 Wyvern (monster)
93–99 Social Encounter  
100 Hallowed ground (exploration)


Country Shire Exploring Tier 4

1–5 Ancient copper dragon (monster)
6–10 Hill giant (monster)
11–16 Travel scenery  
17–21 Hill giant chief (monster)
22–26 Hobgoblin warlord (monster)
27–31 Corrupted druid grove  (exploration)
32–36 Holy knight (monster)
37–42 Knight captain (monster)
43–47 Forest fire (exploration)
48–53 Rakshasa (monster)
55–60 Stone giant stonetalker (monster)
61–65 Hallowed ground (exploration)
66–71 Troll or dread troll  (monster)
72–76 Vampire (monster)
77–81 Malfunctioning planar portal (exploration)
82–87 Wraith  (monster)
88–94 Wraith lord (monster)
95–100 Social Encounter  

Blasted Badlands

Blasted Badlands

These deserts are notorious for their many capricious ruins, the devastated landscape the biggest mark left upon the world by the forgotten civilizations that once flourished there. Monsters aplenty roam the wastes as well, so adventurers journeying through it encounter many creatures and constructed terrain exploration challenges.

Terrains. Desert, laboratory, mountains, ruins, subterranean, swamp, temple, tomb.

Tiers. Blasted Badlands tend to be tier 2 and above. 

Weather. 1–10 clear, 11–25 overcast.

Journey Activities. Adventurers gain advantage on checks made to Scout, but disadvantage on checks made to Befriend Animal, Gossip, and Rob. It is not possible to Busk, Harvest, or Hunt and Gather.


Blasted Badlands Exploring Tier 0

1–3 Bandit (monster)

4–5 Cockatrice (monster)

6–7 Cultist (monster)

8–9 Cutthroat (monster)

10–19 Travel scenery

20–21 Ettercap (monster)

22–23 Gargoyle (monster)

24–25 Gelatinous cube (monster)

26–27 Ghoul (monster)

28–29 Bridge of stones (exploration)

30–31 Giant centipede (monster)

32–34 Giant wolf spider (monster)

35–37 Goblin (monster)

38–42 Gray ooze (monster)

43–45 Enchanted windmill (exploration)

46–48 Grick (monster)

49–51 Grimlock (monster)

52–54 Hyena G (monster)

55–57 Jackal  (monster)

58–59 Hail storm (exploration)

60–61 Kobold (monster)

62–64 Lizard G  (monster)

65–66 Ochre jelly (monster)

67–69 Haze (exploration)

70–71 Ogrekin (monster)

72–74 Poisonous snake G (monster)

75–77 Lost item (exploration)

78–80 Rat G (monster)

81–83 Skeleton (monster)

84–86 Spider G (monster)

87–88 Zombie (monster)

89–90 Sea of sand (exploration)

91–99 Social Encounter

100 Labyrinthine ravines (exploration)

GOn an odd result, use the giant version of this creature instead.


Blasted Badlands Exploring Tier 1

1–3 Bandit captain (monster)

4–5 Banshee (monster)

6–7 Basilisk (monster)

8–9 Black pudding (monster)

10–17 Travel scenery

18–19 Cult fanatic (monster)

20–21 Cutthroat (monster)

22–23 Doppelganger (monster)

24–25 Ettin (monster)

26–27 Flood (exploration)

28–29 Gargoyle (monster)

30–31 Gelatinous cube (monster)

32–34 Ghast (monster)

35–36 Ghost (monster)

37–38 Labyrinthine ravines (exploration)

39–42 Ghoul (monster)

43–45 Goblin boss or goblin warlock (monster)

46–48 Grimlock technical (monster)

49–51 Intellect devourer (monster)

52–54 Pests (exploration)

55–56 Kobold broodguard or kobold sorcerer (monster)

57–58 Mimic (monster)

60–61 Mummy (monster)

62–63 Ogre (monster)

64–66 Pit trap (exploration)

67–69 Ogre zombie (monster)

70–71 Shadow (monster)

72–73 Skeletal champion (monster)

74–75 Skeleton horde (monster)

76–77 Quicksand (exploration)

78–79 Specter (monster)

80–81 Walking statue (monster)

82–83 Wererat (monster)

84–85 Werewolf (monster)

86–87 Thunderstorm (exploration)

88–89 Zombie horde (monster)

90–91 Zombie knight (monster)

92–99 Social Encounter

100 Rot grubs (exploration)


Blasted Badlands Exploring Tier 2

1–3 Acid field (exploration)

4–5 Cursed temple (exploration)

6–8 Air elemental G (monster)

9–10 Black pudding (monster)

12–17 Travel scenery  

18–19 Cambion (monster)

20–21 Clay guardian (monster)

22–23 Dense fog (exploration)

24–25 Enchanted statue (exploration)

26–27 Cyclops (monster)

28–30 Earth elemental G (monster)

31–32 Flash flood  (exploration)

33–35 Ettin (monster)

36–38 Fire elemental G (monster)

39–40 Flimsy rope bridge (exploration)

41–42 Green lake (exploration)

43–44 Flesh guardian (monster)

45–46 Guardian naga (monster)

47–48 Hail deluge (exploration)

49–50 Half-red dragon veteran (monster)

51–52 Half-shadow dragon assassin (monster)

53–54 Lethal outgassing (exploration)

55–56 Rot grubs (exploration)

57–58 Mage (monster)

60–61 Mummy (monster)

62–63 Sandstorm (exploration)

64–66 Night hag (monster)

67–69 Ogre mage (monster)

70–71 Shattered earth (exploration)

72–73 Tornado (exploration)

74–75 Revenant (monster)

76–77 Shield guardian (monster)

78–79 Voracious pests (exploration)

80–81 Skeletal tyrannosaurus rex (monster)

82–83 Stone guardian (monster)

84–85 Wild magic zone  (exploration)

86–88 Water elemental G (monster)

89–91 Wraith (monster)

92–99 Social Encounter  

100 Cursed waterway (exploration)

G On an odd result, use the giant version of this creature instead.


Blasted Badlands Exploring Tier 3

1–3 Adult emerald dragon (monster)

4–6 Bridge of sorrow (exploration)

7–9 Banshee (monster)

10–12 Behir (monster)

13–18 Travel scenery

19–21 Blackguard (monster)

22–24 Cambion (monster)

25–27 Choking smoke (exploration)

28–30 Clay guardian (monster)

31–33 Cyclops myrmidon (monster)

34–36 Cursed waterway (exploration)

37–39 Forgotten god (monster)

40–42 Iron guardian (monster)

43–45 Endless plummet (exploration)

46–48 Mummy lord (monster)

49–51 Night hag (monster)

52–54 Lifeless desolation (exploration)

55–57 Sphinx (monster)

58–61 Spirit naga (monster)

62–64 Primordial tornado (exploration)

65–69 Stone guardian (monster)

70–73 Troll  or dread troll (monster)

74–76 Sphere of annihilation (exploration)

77–79 Vampire (monster)

80–82 Werewolf (monster)

83–85 Sunspots (exploration)

86–88 Wraith lord (monster)

89–91 Young red dragon zombie (monster)

92–99 Social Encounter

100 Malfunctioning planar portal (exploration)


Blasted Badlands Exploring Tier 4

1–5 Corrupted druid grove (exploration)

6–10 Adult gold dragon (monster)

11–16 Travel scenery

17–21 Ancient emerald dragon (monster)

22–26 Divine war (exploration)

27–31 Demilich (monster)

32–36 God corpse (exploration)

37–42 Dread knight (monster)

43–47 Hallowed ground (exploration)

48–53 Empyrean (monster)

55–60 Hellscape (exploration)

61–65 Lich (monster)

66–71 Killing cloud (exploration)

72–76 Mummy lord (monster)

77–81 Malfunctioning planar portal (exploration)

82–87 Troll or dread troll (monster)

88–94 Vampire (monster)

95–100 Social Encounter

Regions

Regions

A region is an area of the world, defined geographically by its physical features. It might be a vast forest or a sandy desert; or it might be a snow-tipped mountain range or a stretch of underground caverns. Regions are often—but not always—named areas on the map. Regions are important building blocks of the world, and each region has its own properties and encounter tables. Later in this chapter are some common regions for Narrators to use.

Combined Regions. Sometimes an area on the map might fit the description of more than one region. The Narrator may choose either region, combine both, or create a new region.

Terrains. A region can have more than one kind of terrain and those listed are general suggestions for the most common types to be found there. Ultimately the types of terrain in a region are at the Narrator’s discretion and the needs of the campaign.

Regions and Tiers. Each region on the map is designated with a tier (from 0–4) which corresponds with the adventuring tiers of play. Any region can be any tier, but some regions lend themselves towards certain ends of the scale; for example, a tier 3 Country Shire would be highly unusual, but a tier 2 Feywood would not.

The combination of region and tier allows for a wide array of building blocks with which to build the game world. A tier 1 Feywood might be a small forest on the edge of a village where it is rumored that satyrs play in the moonlight, while a tier 4 Feywood could be home to powerful and capricious fey beings, or ruled by an ancient green dragon.

A region’s tier determines the difficulty of the challenges encountered within. Exploration and monster encounter tables are all categorized by tier, making it easy to select tier-relevant encounters. Of course, exceptions can and do exist, and a powerful monster can wander into that tier 1 Country Shire, or a cruel necromancer might make their lair on the outskirts, but such an occurrence is not typical of that region and is usually used as the subject of an adventure rather than a random encounter.

It should be noted that it is possible for a low-level party to wander into a region too dangerous for them. The Narrator should provide clues to the danger level and—where appropriate—allow for some means of escape should the adventurers find themselves in over their heads.

Party-Appropriate Challenges. In some games the Narrator may prefer not to designate regions with a default tier, and instead present the adventurers with encounters and challenges appropriate for their level.

Weather

Each region contains a short list of randomly generated weather options. These are generally limited to non-extreme weather conditions, including clear, overcast, mist, rain, and snow, and are purely descriptive tools to help the Narrator set the scene—they do not affect the adventurers. More extreme weather events are treated as exploration challenges and include phenomena like blizzards, dense fogs, hail storms, sandstorms, tornados, thunderstorms, and more.

Roll a d20 for weather once for each region. In the winter season, add 5 to the roll, unless the region is in a notably warm or tropical clime.

Encounters

Each region the adventurers travel through will include one or more encounters. The Narrator decides how many encounters the party has.

Encounters include four categories: exploration challenges, monsters, social encounters, and scenery. It is important that the players do not not know which type of encounter they’ve stumbled into—it should be introduced to them narratively. That chill feeling might be mere scenery, but it might be the sign of some kind of undead spirit, or it might foreshadow a weather event. 

Each region presents encounter tables which include all four encounter types. The Narrator can roll on these tables, choose an option, or introduce something new.

Along a journey the Narrator should employ a mix of combat encounters, social encounters, exploration challenges, and scenery. Exploration challenges, which are detailed later in this chapter, have assigned tiers and challenge ratings that correspond to adventurers’ levels. It is assumed that high-level adventurers are able to pass tier 1 exploration challenges without much effort, but a tier 4 exploration challenge poses a major threat.

Ultimately how many encounters adventurers have while traveling is at the discretion of the Narrator, but in general it’s recommended that the party has at least one encounter (combat, exploration, or social) in every region they journey through to make it memorable. Some regions are going to have more encounters than other regions—either because they are tumultuous, the area plays an important part in the campaign, or they are large in size—and the types of encounters the party might have in a given region are listed in its Exploring table. Depending on the needs of the game and campaign setting, the types of encounters, frequency of encounters, and difficulty of certain journey activities might be different.
 

Dungeons

Dungeons

Desolate crypts, ancient temples, horrifying tombs, and cursed pyramids are often filled with traps and monsters. Unlike the natural caverns of most of the underland realm, a dungeon is usually constructed and can be above or below ground. Although dungeons aren’t regions (so there is no weather or travel scenery, and adventurers don’t undertake journey activities in a dungeon) they are filled with random encounters against both traps and monsters, and these areas are ripe with opportunities for exploration! 

Terrains. Dungeons can be found everywhere, and depending on their size and location they may have a wide variety of terrains within (though laboratory, ruins, sewer, temple, and tomb are the most common).

Tier. Dungeons range from tier 0 crypts in small villages all the way up to the deadliest tier 4 labyrinths of terror constructed by ancient evils.


Dungeon Exploring Tier 0

1–2 Aboleth thrall (monster)

3–4 Animated armor (monster)

5–6 Apprentice mage (monster)

7–8 Bandit (monster)

9–10 Bolt-thrower (monster)

11–12 Cultist (monster)

13–14 Cutthroat (monster)

15–16 Ettercap (monster)

17–18 Flumph (monster)

19–20 Flying sword (monster)

21–26 Falling net (exploration)

27–28 Gargoyle (monster)

29–30 Gear spider (monster)

31–32 Gelatinous cube (monster)

33–34 Gibbering mouther (monster)

35–36 Ghoul (monster)

37–38 Goblin (monster)

39–40 Gray ooze (monster)

41–42 Homunculus (monster)

43–44 Kobold (monster)

45–46 Mimic (monster)

46–47 Ochre jelly (monster)

48–49 Ogrekin (monster)

50–52 Poisonous snake G Monster

53–59 Haze (exploration)

60–62 Rat G Monster

63–64 Rug of smothering (monster)

65–66 Shadow (monster)

67–68 Shrieker (monster)

69–70 Skeleton (monster)

71–72 Specter (monster)

73–79 Lost item (exploration)

80–82 Spider G Monster

83–84 Swarm of poisonous snakes (monster)

85–86 Swarm of rats (monster)

87–88 Violet fungus (monster)

89–90 Wererat (monster)

91–92 Zombie (monster)

93–100 Poorly-repaired tunnel (exploration)

G On an odd result, use the giant version of this creature instead.


Dungeon Exploring Tier 1

1–6 Collapsing roof (exploration)

7–8 Aboleth thrall (monster)

9–10 Animated armor (monster)

11–12 Bandit captain  (monster)

13–14 Banshee (monster)

15–16 Black pudding  (monster)

17–18 Bolt-thrower (monster)

19–20 Clockwork sentinel (monster)

21–22 Cult fanatic (monster)

23–24 Doppelganger  (monster)

25–30 Labyrinthine ravines   (exploration)

31–32 Ettercap (monster)

33–34 Ettin (monster)

35–36 Flying sword (monster)

37–38 Gargoyle  (monster)

39–40 Ghast (monster)

41–42 Ghost (monster)

43–44 Ghoul (monster)

45–46 Gibbering mouther (monster)

47–48 Goblin boss or goblin warlock  (monster)

49–55 Pests  (exploration)

56–57 Intellect devourer (monster)

58–59 Kobold broodguard or kobold sorcerer (monster)

60–61 Mimic (monster)

62–63 Ochre jelly (monster)

64–65 Ogre (monster)

66–67 Ogre zombie (monster)

68–69 Phase spider (monster)

70–71 Quasit (monster)

72–73 Rug of smothering (monster)

74–79 Pit trap (exploration)

80–81 Shadow (monster)

82–83 Skeletal champion (monster)

84–85 Skeleton horde (monster)

86–87 Specter (monster)

88–89 Walking statue  (monster)

90–91 Werewolf (monster)

92–93 Zombie horde (monster)

94–95 Zombie knight (monster)

96–99 Quicksand (exploration)

100 Rot grubs (exploration)


Dungeon Exploring Tier 2

1–5 Cursed temple (exploration)

6–8 Air elemental G (monster)

9–10 Alchemist (monster)

11–12 Blackguard (monster)

13–16 Dense fog (exploration)

17–18 Black pudding (monster)

19–20 Bolt-thrower (monster)

21–22 Bulette (monster)

23–26 Enchanted statue (exploration)

27–28 Cambion (monster)

29–30 Clay guardian (monster)

31–32 Cloaker (monster)

33–36 Flimsy rope bridge (exploration)

37–38 Crusher (monster)

39–40 Dead man’s fingers (monster)

41–42 Drider (monster)

43–45 Lethal outgassing (exploration)

46–48 Earth elemental G (monster)

49  Elder black pudding (monster)

50–52 Fire elemental G (monster)

53–54 Flesh guardian (monster)

55–56 Poison darts (exploration)

57–58 Hell hound (monster)

59–60 Intellect devourer (monster)

61–66 Invisible stalker (monster)

63–65 Rolling sphere (exploration)

66–67 Mage (monster)

68–69 Ogre mage (monster)

70–71 Otyugh (monster)

72–75 Rot grubs (exploration)

76–79 Revenant (monster)

80–81 Shield guardian (monster)

82–83 Stone guardian (monster)

84–87 Swinging blades (exploration)

88–90 Water elemental G (monster)

91–92 Wererat (monster)

93–94 Werewolf (monster)

95–97 Voracious pests (exploration)

98–99 Wraith  (monster)

100 Spinning walls (exploration)

G On an odd result, use the giant version of this creature instead.


Dungeon Exploring Tier 3

1–7 Choking smoke (exploration)

8–10 Aboleth (monster)

11–13 Archmage (monster)

14–16 Assassin (monster)

17–19 Behir (monster)

20–22 Clay guardian (monster)

23–28 Endless plummet (exploration)

29–31 Cloaker (monster)

32–34 Cyclops (monster)

35–37 Drider (monster)

38–39 Forgotten god (monster)

40–42 Guardian naga (monster)

43–48 Poison needle (exploration)

49–51 Iron guardian (monster)

52–54 Mummy lord (monster)

55–57 Night hag (monster)

58–61 Ogre mage (monster)

62–64 Otyugh (monster)

65–73 Sphere of annihilation (exploration)

74–76 Sphinx (monster)

77–79 Spirit naga (monster)

80–82 Stone guardian (monster)

83–85 Troll or dread troll (monster)

86–88 Vampire (monster)

89–93 Spinning walls (exploration)

94–96 Wraith lord (monster)

97–99 Young red dragon zombie (monster)

100 Malfunctioning planar portal (exploration)


Dungeon Exploring Tier 4

1–7 God corpse (exploration)

8–12 Aboleth (monster)

13–16 Arcane blademaster (monster)

17–22 Archmage (monster)

23–28 Hallowed ground (exploration)

29–32 Clay guardian (monster)

33–37 Demilich (monster)

38–41 Dread knight (monster)

42–48 Hellscape (exploration)

49–52 Empyrean (monster)

53–57 Lich (monster)

58–61 Master assassin (monster)

62–68 Killing cloud (exploration)

69–72 Mummy lord (monster)

73–77 Greater sphinx (monster)

78–81 Stone guardian (monster)

82–88 Malfunctioning planar portal (exploration)

89–92 Troll or dread troll  (monster)

93–97 Vampire (monster)

98–100 Wraith lord (monster)

Pagination