Local Muscle
Whether for an upstanding bank, a riotous tavern, or a criminal organization, you made a living by cracking skulls and looking menacing.
Why did you leave this life? Do you still owe anyone anything? Was there anyone who begrudges you for your past work?
Ability Score Increases: +1 to Strength and one other ability score.
Skill Proficiencies: Intimidation and either Athletics or Insight
Tool Proficiencies: one type of gaming set
Languages: One of your choice
Suggested Equipment (Cost 8 gold): traveler’s clothes, brass knuckles, club, dice set, 5 flasks of oil, signal whistle
Feature: Eye for Violence You can make an Insight roll to determine whether a creature within 90 ft that you can see is armed or has what appear to be spellcasting components. You will not necessarily know what they, specifically, are armed with, but have a broad impression.
Adventures and Advancement. On account of your powerful physique, intimidating manner, or pitiless reputation (or all three!), you may be sought out by various criminal factions to help keep the peace, settle disputes, or supervise negotiations. Even some members of the guard may surreptitiously come to you about certain problems they can’t address legally. Eventually the status and wealth of those who seek your particular brand of problem solving will increase.
Connection and Memento. Roll 1d10, choose, or make up your own.
Local Muscle Connections
- The fence you saved from an unruly customer.
- A childhood friend who always urged you to put your strength towards more peaceful ends.
- A member of the group of urchins you ran with when you were young.
- The member of the city watch who tried to convince you to go straight.
- The tavern keeper who gave you a discount on meals in exchange for dealing with brawls.
- A religious figure who tried to teach you the good word.
- An older criminal who taught you some tricks of the trade.
- A crime boss who offered you a big break—before betraying you to the watch.
- Corrupt city official who helped you get out of scrapes.
- A rival that you always competed with for plum jobs.
Local Muscle Mementos
- A mastiff or other intimidating beast.
- A holy symbol given to you by a well-meaning priest.
- A mask, scarf, or similar piece of clothing that served as your trademark on the job.
- A flask or wineskin that you would take sips from on long nights.
- An old, wrinkled, piece of parchment of your first wanted poster.
- A brooch you were once bribed with to look the other way, but can’t find when you mean to sell it.
- A ring, the only item left entirely untouched from a house fire you set.
- Mark of membership in a gang or thieves guild that is long defunct.
- A handmade bracelet of string from someone you made a promise to.
- A good luck charm you took from someone you shook down. Can it really be that lucky?