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Lycanthrope Synergy Feats

Lycanthropes are defined by their ability to transform. While every lycanthrope receives specific traits depending on the animal their curse is related to, their transformations share some traits.


Involuntary Change

You undergo a draining and painful involuntary change every full moon that leaves you hungry, unable to speak, and often confused and frightened. During the 1 minute transformation your statistics are replaced by those of a lycanthrope ( werebear , wereboar , wererat , weretiger , werewolf ), the Narrator takes control over your actions, and your thoughts are filled with predatory instincts.

When an involuntary change happens, you can either embrace the beast within or try to tame it.

Embrace: You lose all control over your actions until sunrise, but you retain your full memories the following day.

Tame: You make a DC 15 Wisdom saving throw . On a success, you regain control over your actions for 1 hour. At the end of every hour, you repeat the saving throw. On a failure, you lose all control over your actions until sunrise and have no memories of what you did during the night.


Hybrid Form

As an action, you can transform into animal form or into a half-humanoid, half-animal hybrid form. This transformation is no less painful than an involuntary change, but you retain full control over your actions. You can revert to your normal form by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. You can transform into hybrid form and back once per long rest with no ill effects, and you suffer a level of fatigue for every subsequent transformation.

Statistics

While transformed into animal or hybrid form, your statistics change in the following ways.

  • Your Armor Class is 13 + your Dexterity modifier + your proficiency bonus.
  • You cannot speak or cast spells.
  • Any features or traits from your class, destiny, or culture are unaffected if your current form is physically capable of using them. However, you can’t utilize any traits gained from your heritage while transformed.
  • Your equipment does not transform with you. Any clothes or armor are destroyed if you transform while wearing them.

Wolfsbane Weakness

While in hybrid or beast form you are poisoned while within 10 feet of a living or dried wolfsbane flower that you can smell. For more information on lycanthropes and lycanthropy, see the Monstrous Menagerie .


Curse Bearer

Prerequisites: Alpha Wereboar , Eye of the Tiger , Moonhowler , Rodent Embraced , or Werebear Emerged

Your Strength, Dexterity, or Constitution score increases by 1, to a maximum of 20.

You can transfer your curse to others. When you damage a living creature with your bite attack, it makes a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or becomes afflicted with lycanthropy.

Howl at the Moon

Prerequisites: Hibernating Affliction , Pack Initiative, Rat Within , Striped Soul , or Swineheart

Increase your Charisma by 1, to a maximum of 20.

You can speak with animals (as the spell) of the same type as your curse (bears for a wereboar, boars for a wereboar, and so on). You can also cast animal friendship without spending material components, but are only able to target animals of the same type as your curse. Once you have used this feature to cast animal friendship , you can’t use it again until you finish a long rest. In addition, you have advantage on Charisma checks made against animals when the moon is full.

Moon Speech

Prerequisites: Hibernating Affliction , Pack Initiative, Rat Within , Striped Soul , or Swineheart

Your Intelligence, Wisdom, or Charisma score increases by 1, to a maximum of 20.

You can speak and cast spells in hybrid form.

Moon Style

Prerequisites: Hibernating Affliction Pack Initiative, Rat Within , Striped Soul , or Swineheart , proficient in the Tooth and Claw tradition

You learn a new Tooth and Claw maneuver.

When you use a Tooth and Claw maneuver with your lycanthrope natural weapons in hybrid form, you deal an extra 1d8 damage.


New Moon Werebear

Prerequisites: Must have been bitten by a werebear

You have learned to tame the bear raging within you since contracting lycanthropy. On full moon nights you involuntarily change into a bear or bear-humanoid hybrid. While you are transformed, you gain the following features.

Fang and Claw. You gain a bite natural weapon and claw natural weapons which you are proficient with. You can use Dexterity instead of Strength for the attack rolls of your bite or claw. On a hit your bite or claw deals slashing damage equal to 1d6 plus your Strength modifier or Dexterity modifier (whichever is highest).

Keen Smell. You gain advantage on Perception checks that rely on smell.

Tree Climber. You gain a climb speed of 30 feet.

Hibernating Affliction

Prerequisites: New Moon Werebear

Your control over the ursine spirit within yourself improves. You can transform one additional time without suffering a level of fatigue. While you are transformed, you gain the following features.

Bear Grab. If you hit a Medium or smaller creature with your claw attack, it is grappled. Until this grapple ends, you can’t use two-handed weapons and can’t attack a different target with your claw.

Crescent Moon Defense. You gain resistance against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Frenzied Bite. You can use your bite attack as a bonus action.

Werebear Emerged

Prerequisites: Hibernating Affliction

You have completely mastered the bear within. You can transform one additional time without suffering a level of fatigue. When you choose to tame the beast in an involuntary transformation, roll 1d8; you gain control over that many hours. While you are transformed, you gain the following features.

Deadly Implements. Your bite and claw attacks both deal an extra 1d6 slashing damage.

Full Moon Defense. You gain immunity against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Heightened Senses. You gain an expertise die on Perception checks.


New Moon Wereboar

Prerequisites: Must have been bitten by a wereboar

You have learned to tame the boar rampaging within you since contracting lycanthropy. On full moon nights you involuntarily change into a boar or boar-humanoid hybrid. While you are transformed, you gain the following features.

Fleet of Foot. Your Speed increases by 10 feet.

Relentless. Once between long rests when you take damage that would reduce you to 0 hit points, you are instead reduced to 1 hit point.

Tusks. You gain tusk natural weapons you are proficient with. You can use Dexterity instead of Strength for the attack rolls of your tusks. On a hit, your tusks deal slashing damage equal to 1d6 plus your Strength modifier or Dexterity modifier (whichever is highest).

Swineheart

Prerequisites: New Moon Wereboar

Your control over the porcine spirit within yourself improves. You can transform one additional time without suffering a level of fatigue . While you are transformed, you gain the following features.

Boar Charge. Once per turn when you move at least 20 feet straight towards a target before attacking with your tusks, the attack deals an extra 2d6 slashing damage. If the target is a creature, it makes a Strength saving throw against your maneuver DC, falling prone on a failure.

Crescent Moon Defense. You gain resistance against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Frenzied Tusks. You can use your tusks attack as a bonus action.

Alpha Wereboar

Prerequisites: Swineheart

You have completely mastered the boar within. You can transform one additional time without suffering a level of fatigue . When you choose to tame the beast in an involuntary transformation, roll 1d8; you gain control over that many hours. While you are transformed, you gain the following features.

Deadly Tusks. The damage of your tusks increases to 1d8.

Full Moon Defense. You gain immunity against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Full Moon Ferocity. If you reduce a creature to 0 hit points with a tusks attack, you regain your use of the Relentless feature. Once you use this feature, you cannot use it again until you finish a short or long rest .


New Moon Wererat

Prerequisites: Must have been bitten by a wererat

You have learned to tame the rat within and gained some control over the curse of lycanthropy. On full moon nights you involuntarily change into a rat or rat-humanoid hybrid. While you are transformed, you gain the following features.

Bite. You gain a bite natural weapon you are proficient with. You can use Dexterity instead of Strength for the attack rolls of your bite. On a hit your bite deals piercing damage equal to 1d4 plus your Strength modifier or Dexterity modifier (whichever is highest).

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. If you already have darkvision, its range increases by 30 feet.

Keen Smell. You have advantage on Perception checks that rely on smell.

Rat Within

Prerequisites: New Moon Wererat

Your control over the murine spirit within additional time without suffering a level of fatigue. While you are transformed, you gain the following features.

Crescent Moon Defense. You gain resistance against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Frenzied Bite. You can use your bite attack as a bonus action.

Pack Tactics. Once per turn, you gain advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and not incapacitated.

Rodent Embraced

Prerequisites:  Rat Within

You have completely mastered the rat within and learned tricks to make your lycanthropy an even greater asset in combat. You can transform one additional time without suffering a level of fatigue. When you choose to tame the beast in an involuntary transformation, roll 1d8; you gain control over that many hours. While you are transformed, you gain the following features.

Full Moon Defense. You gain immunity against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Nose for Opportunity. When an ally strikes a creature you can see with a melee attack, you can use your reaction to move up to your Speed, ending your move adjacent to that creature and making a melee weapon attack against it. If the creature is bloodied and the attack hits, you score a critical hit. Once you have used this feature, you cannot use it again until you finish a short or long rest.

Wererat Trickery. When you reduce a creature to 0 hit points with a bite attack, you can use your reaction to take the Disengage, Dodge, or Hide action.


New Moon Weretiger

Prerequisites: Must have been bitten by a weretiger

You have learned to tame the tiger within and gained some control over the curse of lycanthropy. On full moon nights you involuntarily change into a tiger or tigerhumanoid hybrid. While you are transformed, you gain the following features.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. If you already have darkvision, its range increases by 30 feet.

Fang and Claw. You gain a bite natural weapon and claw natural weapons which you are proficient with. You can use Dexterity instead of Strength for the attack rolls of your bite or claw. On a hit your bite or claw deals piercing damage equal to 1d6 plus your Strength modifier or Dexterity modifier (whichever is highest).

Keen Hearing and Smell. You have advantage on Perception checks that rely on hearing or smell.

Striped Soul

Prerequisites: New Moon Weretiger

Your control over the feline spirit within yourself improves. You can transform one additional time without suffering a level of fatigue. While you are transformed, you gain the following features.

Crescent Moon Defense. You gain resistance against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Frenzied Bite. You can use your bite attack as a bonus action. In addition, the damage of your bite increases to 1d8, and when taking the Attack action you can only use your bite for one of your attacks.

Heightened Senses. You gain an expertise die on Perception checks.

Tiger Pounce. Once per turn when you move at least 20 feet straight towards a target before attacking with your claws, the target makes a Strength saving throw against your maneuver DC, falling prone on a failure.

Eye of the Tiger

Prerequisites: Striped Soul

You have completely mastered the tiger within. You can transform one additional time without suffering a level of fatigue . When you choose to tame the beast in an involuntary transformation, roll 1d8; you gain control over that many hours. While you are transformed, you gain the following features.

Deadly Implements. The damage of your bite increases to 1d10 and the damage of your claws increases to 1d8.

Full Moon Celerity. When you reduce a creature to 0 hit points with a bite attack, you can use your reaction to move your speed.

Full Moon Defense. You gain immunity against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.


New Moon Werewolf

Prerequisites: Must have been bitten by a werewolf

You have learned to tame the wolf within and gained some control over the curse of lycanthropy. On full moon nights you involuntarily change into a wolf or wolfhumanoid hybrid. While you are transformed, you gain the following features.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. If you already have darkvision, its range increases by 30 feet.

Fang and Claw. You gain a bite natural weapon and claw natural weapons which you are proficient with. You can use Dexterity instead of Strength for the attack rolls of your bite or claw. On a hit your bite or claw deals piercing damage equal to 1d6 plus your Strength modifier or Dexterity modifier (whichever is highest).

Keen Hearing and Smell. You have advantage on Perception checks that rely on hearing or smell.

Pack Initiate

Prerequisites: New Moon Werewolf

Your control over the lupine spirit within yourself improves. You can transform one additional time without suffering a level of fatigue. While you are transformed, you gain the following features.

Crescent Moon Defense. You gain resistance against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Deadly Implements. The damage of your bite and claw attacks increases to 1d8.

Frenzied Bite. You can use your bite attack as a bonus action.

Pack Tactics. Once per turn, you have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the creature and not incapacitated.

Moonhowler

Prerequisites: Pack Initiate

You have completely mastered the wolf within. You can transform one additional time without suffering a level of fatigue.

When you choose to tame the beast in an involuntary transformation, roll 1d8; you gain control over that many hours. While you are transformed, you gain the following features.

Cursed Wounds. Your bite and claw attacks both deal an additional 1d6 necrotic damage.

Full Moon Defense. You gain immunity against slashing, bludgeoning, and piercing damage from weapons that are not magical or silvered.

Heightened Senses. You gain an expertise die on Perception checks.