Many other cultures have myths that claim minotaurs were born from a cursed king, or were sired by the fey titan Father of Thunder, or were minions serving the son of an ancient demonic mother of monsters. Even the various minotaur communities don’t agree on their ancient history, though they have quite a lot of it. Minotaurs have a natural predilection to recall long stories and obscure details. This makes some minotaurs excellent scholars and bards, while others can be supremely petty in harboring grudges.
Characters with the minotaur heritage share the following traits:
Age. Minotaurs reach adulthood at age 18 and live up to 100 years.
Dominant Presence. Making use of your prominent size or deep voice, you can gain advantage on a Charisma check or saving throw . After you do, you cannot use this trait again until you complete a short or long rest .
Labyrinthine Recall. You can perfectly recall any path you have traveled. Your memory is similarly reliable regarding knowledge, though it can take you a while to methodically retrace how you learned something. Whenever you complete a long rest , you can choose one of the following skills: Arcana, Culture, Engineering, Nature, Religion. You gain proficiency in that skill until you take another long rest .
Speed. Your base walking speed is 30 feet.
Select one of the following gifts.
You can use your horns as a natural weapon to make unarmed strikes. If you hit with your horns, you deal bludgeoning or piercing damage equal to 1d6 + your Strength modifier. Also, whenever you hit with a melee attack (with your horns or otherwise), you may immediately spend a bonus action to Shove the creature you hit. If you make multiple attacks in the same turn, one bonus action suffices to let you shove with each horn attack that hits.
You gain an expertise die on initiative checks. Also, you can spend an action to stamp a hoof and sense vibrations and reverberations in the ground, granting you tremorsense with a range of 30 feet until the start of your next turn or until you move, whichever comes first.
When you reach 10th level, you gain the following paragon gift.
Circuitous thought pathways make your mind harder to infiltrate and overcome. Whenever you fail an Intelligence, Wisdom, or Charisma saving throw , you may delay the effect until the end of your next turn.
Minotaur communities are often centers of lore and learning, and everyone, from farmers to warriors, is expected to be well-educated. Throughout Ber it is common to see solo minotaurs or small bands traveling between tribes and cities, sharing news and stories among the nation’s many peoples.
Suggested Cultures. While you can choose any culture for your minotaur character, the following cultures are linked closely with this heritage: collegiate , De Guerra , nomad .