Naato
Naato Traits
Characters with the naato heritage share the following traits:
Age. Naato are long-lived, reaching adulthood at about the age of 30, and becoming old-aged at around 150 years. Naato typically live about 200 years.
Size. Naato stand about 6 feet in height, weighing around 200 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Cold-blooded. When you take cold damage you are slowed until the end of your next turn.
Balancing Tail. You get advantage on ability checks and saving throws made to balance or avoid falling prone. Scales. When you are not wearing armor, your AC is equal to 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Naato Gifts
In addition to the traits found in your naato heritage, select one of the following gifts.
Amphibious
You can breathe normally in both air and water and you have a swim speed of 30 feet.
Camouflage
While all naato have some ability to alter their coloring, you can use a bonus action to change the color of your scales to match your surroundings for a period of up to one minute. You gain advantage on Stealth checks. Once you have used this feature you cannot use it again until you have taken a long rest.
Spiky
When a creature grabs you it takes 1d6 piercing damage. Each turn it maintains the grab, it takes this damage again.
Tail Swipe
Your tail is edged with spikes, making it a potent weapon. You can use a bonus action to make an attack with your tail with a reach of 5 feet, and which counts as a natural weapon and does piercing damage equal to 1d4 + your Strength modifier. Alternatively, if you use it to trip your target with the knockdown basic maneuver, the target makes their saving throw at disadvantage.
Naato Paragon
Upon reaching 10th level, you become a personification of the ideals of your people. You gain one of the following paragon gifts.
Perfect Camouflage
Prerequisite: Camouflage
Your camouflage ability becomes more pronounced, enabling you to blend in perfectly with the environment. You can use a bonus action to become invisible. You remain invisible for as long as you continue to use your bonus actions to maintain your camouflage. If you take damage, you must make a Wisdom saving throw against a DC equal to 10 + the amount of damage, or your camouflage ends. Once you have used this feature you cannot use it again until you take a long rest.
Poison Breath
You are able to exhale poisonous fumes in a 15-foot cone in front of you. As an action, you exhale poisonous fumes, and all creatures (except yourself and other naato) in the area must make a Constitution saving throw or take poison damage equal to 3d8 + your Constitution modifier. The DC of this saving throw is 8+ your proficiency bonus + your Constitution modifier. You can use this feature a number of times equal to your proficiency bonus, after which you must take a long rest before using it again.
Naato Culture
Naato do not traditionally form large communities, settling in smaller territorial or nomadic groups with fierce rivalries. As such, they make for natural wanderers and tend to be loners, often becoming bounty hunters or mercenaries for hire. This lack of evolutionary society has made naato very individualistic, and results in behavior which does not lend itself towards the benefit of the majority. Naato do not tend to form large societies, and as such rarely develop technology on their own. They do not have any trouble adapting to new technology, however, and a naato wearing a mismatched collection of powered armor, weapons, and other gear, is not an uncommon sight.
Suggested Cultures
While you can choose any culture for your naato character, the following cultures are linked closely with this heritage: drifter, rustic, underclass.