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Pact of the Cauldron

Aware of your knack for divination, your patron bestows on you a mystical cauldron. As an action, you can summon a cauldron, which appears in an unoccupied square adjacent to you. If there is no such square, it can’t be summoned. The cauldron is Medium and can contain a Medium creature if it squeezes. The cauldron is always filled with a mist-like substance, which you can use a bonus action to order to heat up, allowing you to cook with it as though it were water, although the mist itself doesn’t provide any sustenance and can’t be used to inflict damage. You may dismiss this cauldron without using an action, though anything that was inside it remains behind unless otherwise stated.

While summoned, this cauldron provides you with several benefits:

  • You can use your cauldron as a spellcasting focus for your warlock spells.
  • You learn one cantrip of your choice from the Divination, Enchantment, or Illusion school. It is considered a warlock spell for you and does not count against your number of cantrips known.
  • While your cauldron is within 5 feet of you, you can cast any warlock spell you know as a ritual if it has the ritual tag.
  • You can use your cauldron in place of reasonable artisan’s tools, such as an alchemist’s kit or a brewer’s kit. This does not grant you proficiency with such kits.

The cauldron has an AC of 10 and hit points equal to 10 × your proficiency bonus. It is destroyed if its hit points are reduced to 0. Your cauldron regains hit points equal to 1d10 × your proficiency bonus at the end of a long rest. If it is destroyed, you can’t use any spells granted by it or by eldritch invocations with this pact as a prerequisite until you replace it. You can perform a 1 hour ceremony to receive a replacement from your patron. The cauldron and any of its contents are collected by your patron when you die.