Any beast, dragon, giant, humanoid, or monstrosity can be raised as a. A zombified creature retains all its stats except as noted below.
Type. The zombie’s type is undead. It does not require air, sustenance, or sleep.
Ability Scores. The zombie’s ability scores are reduced to the following, unless they’re already lower: Dex 6 (–2), Int 3 (–4), Wis 8 (–1), Cha 4 (–3).
Saving Throws. The zombie loses all saving throw proficiencies.
Speed. Any speed the creature has is reduced by 10, or to 30, whichever is lower.
Skills. The zombie loses all skill proficiencies.
Immunities. The zombie gains immunity to poison damage, fatigue, and thecondition.
Senses. The zombie gains darkvision out to a distance of 60 feet.
Languages. The zombie understands the languages it knew in life but can’t speak or take any action requiring vocalization.
Traits. The zombie loses all traits, but gains Undead Fortitude.
Actions and Abilities. The zombie loses all spellcasting abilities and any actions that create magical effects.
Actions. The zombie can gain the grab and bite attacks of the zombie if the base creature has the capability to grab and bite. If the creature has Multiattack, it can replace weapon attacks in its multiattack with a grab or bite. Both attacks use Strength for attack and damage rolls. The grab deals 1d6 bludgeoning damage plus 1d6 for each size category above Medium. The bite deals 1d10 piercing damage plus 1d10 for each size category above Medium. The escape DC for the zombie’sis equal to its maneuver DC. It loses any ranged attacks that require the use of a weapon more complex than a rock. It also loses any legendary actions and bonus actions.