Clothes (costume)
Clothes (costume)
Clothes of varying styles can be appropriate to any number of cultures or social situations and can be worn over light armor. A DC 14 Perception check is required to notice light armor hidden underneath clothes.
Clothes (common)
Clothes (common)
Clothes of varying styles can be appropriate to any number of cultures or social situations and can be worn over light armor. A DC 14 Perception check is required to notice light armor hidden underneath clothes.
Chalk (1 piece)
Chalk (1 piece)
Can be used to draw or write on solid surfaces.
Chain (10 feet)
Chain (10 feet)
A chain (AC 16, 10 hit points) can be burst with a DC 20 Strength check.
Candle
Candle
A lit candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet for up to 1 hour.
Caltrops (bag of 20)
Caltrops (bag of 20)
You can use an action to spread a bag of caltrops that covers a square area 5 feet on a side. Any creature that enters the area makes a DC 15 Dexterity saving throw or it stops moving this turn and takes 1d4 piercing damage. Taking this damage reduces the creature’s walking speed by 10 feet until it regains at least 1 hit point. A creature moving through the area at half speed doesn’t need to make the save.
Cage (Huge)
Cage (Huge)
This metal cage can comfortably contain a creature of the size it is designed to hold. The cage has a simple door held with a latch that requires an Intelligence score of 5 or more to open.
Huge: The cage (AC 18, 55 hit points) can be burst open with a DC 26 Strength check.
Cage (Large)
Cage (Large)
This metal cage can comfortably contain a creature of the size it is designed to hold. The cage has a simple door held with a latch that requires an Intelligence score of 5 or more to open.
The cage (AC 17, 40 hit points) can be burst open with a DC 24 Strength check.
Cage (Medium)
Cage (Medium)
This metal cage can comfortably contain a creature of the size it is designed to hold. The cage has a simple door held with a latch that requires an Intelligence score of 5 or more to open.
The cage (AC 16, 25 hit points) can be burst open with a DC 22 Strength check.
Book
Book
A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures.