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Overwatch

Overwatch

( points)

Attentive and watchful, you snap off a shot at whatever dared to try and catch you by surprise.

When you are surprised, you may immediately draw a ranged or thrown weapon and make a single ranged weapon attack at the start of initiative.

Run Down

Run Down

( points)

With your quarry in sight, you make a final sprint to close the distance and strike like a predator pouncing on its prey.

Move up to your Speed in a straight line. If at the end of your movement there is a creature within your reach, you can take the Attack action with a melee weapon, as well as any additional attacks granted by Extra Attack. The first attack you make as part of this maneuver has advantage.

On Task

On Task

( points)

Despite any number of intrusions into your mind or distractions surrounding you, your mind is unimpeded and on task.

Harrying Shots

Harrying Shots

( points)

Your precise attacks lead an opponent when you want them to go.

Until the start of your next turn, when you hit a creature with a ranged weapon attack, you can forgo damage to instead drive it into an adjacent unoccupied square of your choice. This movement does not provoke opportunity attacks. If this movement would drive a creature off a cliff or into a similar hazard, it makes a Dexterity saving throw with advantage. On a success, it isn’t forced to move.

Thread the Needle

Thread the Needle

( points)

You see through all distractions and obstacles to strike true.

Stoic Stance

Stoic Stance

( points)

You ignore distractions and focus on the task at hand.

Resteady

Resteady

( points)

You catch yourself about to blunder, steady yourself, and adjust your aim.

When you make an attack roll but before you know the result of your attack, you can use your reaction to reroll that attack, taking the new result.

Hamstring

Hamstring

( points)

You slow your quarry down and keep them from escaping by hobbling their legs or wings.

Make a single ranged weapon attack against a creature. On a hit, the target takes an additional 1d6 damage and its Speed is reduced by 10 feet until the start of your next turn. If the creature has multiple movement speeds, pick one.

Tailor

Tailor

An Artificer who focuses on clothing

Tinker

Tinker

A jack-of-all-trades Artificer