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Beachcomber

Beachcomber

The ocean is both wide and incredibly bountiful, and, when filled with tempest and torment, some of that incredible bounty can be torn loose. Perhaps a ship beleaguered by the ocean upon storm-tossed waves has come to grief, or a storm has raged with sufficient power to swirl up previously buried treasures from the oceanic depths and abyssess and bring them to a peaceful rest upon a beach.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Beachcomber CONNECTIONS
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D10Beachcomber MEMENTOS
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Aeronaut

Aeronaut

Aeronauts are folk who ply the skies aboard airships of every description. Much as a sailor, an aeronaut must be quite familiar with their vessel, skilled with every role from pilot to navigator to engineer to ensure the ship gets from port to port in one piece.

What skip did you fly with? Was it a dirigible or did it have wings or rotors? Were you a deckhand, officer, or the captain of your ship?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Aeronaut CONNECTIONS
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D10Aeronaut MEMENTOS
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Wandmaker

Wandmaker

Artificers who create magic wands

Botanotechnitian

Botanotechnitian

Artificers who cultivate plants instead of building technology

Feast of Cats

Feast of Cats

On the western outskirts of the sandy city of Heshgarat stands the Necanium. Easily the size of the city, these ancient cairns with high round domes contain the remains of the honored dead. The entrance of each is carved with multiple felines and statues of them line the pathways between the burial mounds. Local legends recognize cats as the guardians of the dead, and they are considered sacred in the Necanium and within the city’s walls.

Haunted

Haunted

Spirits exist. It’s a simple fact of reality that most people forget until the specter of some long forgotten soul appears before them. But for you, it’s a constant reality. For some, the spirit that follows them has been there since childhood, as an imaginary friend or a monster in the dark. For others, the dead come at a later date, often in the wake of a terrible tragedy.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Haunted CONNECTIONS
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D10Haunted MEMENTOS
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Cursed

Cursed

Perhaps you broke an oath or angered a god, or your parents promised their child’s soul to a fiend. Whatever caused it, you are cursed. The power that laid this upon you has not necessarily made itself known, but its effects are felt regardless. It has shaped your life and interactions with others, made you wary and careful. A tiny slip, a failed moment of etiquette, a dirty glance—any may trigger the curse.

How did you become cursed? Are there those who sympathize with your plight? What transgressions might trigger the curse’s worst effects? What does the curse do?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Cursed CONNECTIONS
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D10Cursed MEMENTOS
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