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Translocate

Translocate

(
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Duration

You teleport to any unoccupied place you can see within range. As a reaction to any bonus action or free action you take when you arrive, you can teleport again, as long as the combined distance traveled does not exceed 500 feet.

You can bring along objects if their weight doesn’t exceed what you can carry.

Third Eye

Third Eye

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Duration
Concentration ()

You can see a specific place in your mind’s eye as if you were there in person. You can see what is going on but cannot hear sounds. As a bonus action, you can turn around up to 360°. As an action you can move your point of view up to your Speed.

Telepathic Messaging

Telepathic Messaging

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Duration
Concentration ()

You can use a bonus action to send a telepathic message of 25 words or less to a creature you are focused on. It can reply with a bonus action while you are focused on it.


Surge. You can spend +3 psionic points to increase range to Unlimited [requires power rating IV].

Telekine Limbs

Telekine Limbs

(
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Duration

Psychic energy flows out from your torso to form two psionic limbs that support and enhance your existing arms and legs. You choose what kind of psionic limbs this power grants when you manifest it.

Psionic Arm. You gain a climb speed equal to your Speed. In addition, on each of your turns you gain an expertise die to one of the following options for each psionic arm you possess: melee weapon attack roll, Strength check, Strength saving throw, melee weapon damage roll.

Telejump

Telejump

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Duration

You teleport to an unoccupied space you can see within range.


Surge. You can spend +1 psionic point to teleport twice this turn and take your action in between as long as the total distance traveled does not exceed 30 feet.

Surface Control

Surface Control

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Duration

Every step you take is enabled by your force of will; the ground is psychically altered to suit your needs. For the duration you ignore difficult terrain. In addition, choose one of the following:

Melt. Your footsteps burn away ice or vegetation. Any cold- or plant-based difficult terrain in 5-foot squares through which you move is destroyed.

Skate. A patina of ice on your soles makes you quicker, increasing your Speed by 20 feet.

Sunder

Sunder

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Duration

You burst open a door or other portal with psychic energy. Make a ranged psionic attack against the door’s armor class. On a hit, the door is violently burst open.

Summon Object

Summon Object

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Duration

You teleport an object to your hand. You must have designated the object as the target of your summoning by holding it and imbuing it with psionic energy before leaving it. You may only have one designated object at a time.


Surge. You can spend +1 psionic point to summon the object from a distance of up to 10 miles; +2 psionic points to summon the object from any location on the same planet [requires power rating III]; +3 psionic points to summon the object from any location in the same star system [requires power rating IV].

Static Discharge

Static Discharge

(
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Duration

You harness the latent energies of the cosmos and direct them with your mind. Make an unarmed melee attack. On a hit the target takes 1d10 lightning damage and can’t take reactions until the start of its next turn.

The damage from this power increases to 2d10 at power rating IV and 3d10 at power rating VI.

Sonic Wave

Sonic Wave

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Duration

You harness the latent energies of the cosmos and direct them with your mind. Targets in the area take 1d6 thunder damage and have disadvantage on the first attack roll they make before the end of its next turn.

The damage from this power increases to 2d6 at power rating III and 3d6 at power rating V.