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Lady's outfit

Lady's outfit

This ornate dress has an excess of weight composed of frills, whalebone corseting, multiple layers of fabric, and possibly a small hat with a lace veil. Elfaivaran fashion is less weighty, consisting of a sari or anarkali dress with luxurious mixed patterns, possibly with veils of silk scarves. Still no goggles. Definitely no cogs either.

Goggles

Goggles

Designed for working in factories or laboratories with searing chemicals or embers, these goggles are atrocious for peripheral vision. They’re also handy for airship crew. While wearing them, you have advantage on saving throws to resist effects that would blind you.

Gentleman’s outfit

Gentleman’s outfit

This fine outfit includes tailcoat, vest, cane, tophat, and more. In Elfaivar, this might take the form of an ornate embroidered sherwani over a kurta, with an accentuating stole. Gentlemen do not wear goggles.

Fey pepper, week's supply

Fey pepper, week's supply

This rare plant only grows near paths to the Dreaming, and after the fall of the Elfaivaran empire five hundred years ago it became a black market item in most of Lanjyr.  When chewed or smoked, the pepper makes the user giddy and upbeat. With a sufficient dosage, the user begins to hallucinate, though many claim these visions are actually glimpses into the Dreaming.

Riven Mind

Riven Mind

Once you were drawn deeply into a hivemind, such that you lost your sense of self entirely. When the hivemind ended, you had to rebuild your identity, and even now decades later you sometimes feel like nothing mattered as much as when you were bonded so fully with the minds of others. You have a knack for understanding people’s thoughts, but likely have drifted through life, perpetually disappointed by the shallowness of all your relationships, accomplishing little of note. Consider what has shaken you out of this long fog to begin adventuring.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Riven Mind CONNECTIONS
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D10Riven Mind MEMENTOS
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Investigator

Investigator

You might be a criminologist on the city payroll, a public prosecutor, part of a military tribunal, or a private amateur whom the local authorities rely on to help solve crimes. Consider what case might have most affected you, and whether you are still in contact with any of the victims or perpetrators.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Investigator CONNECTIONS
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D10Investigator MEMENTOS
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Faction Agent

Faction Agent

You served – and may still serve – an organization trying to influence events--either a public entity, a criminal organization, or a secret society that the public only knows through rumors and whispers.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Faction Agent CONNECTIONS
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D10Faction Agent MEMENTOS
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Archaeologist

Archaeologist

Though most eyes look to the future, the past fascinates you, and you have found wisdom in exploring the ruins of civilizations that fell to disaster, or that gave birth to today’s world. Foremost in the public’s consciousness are the prehistoric orcs known as the Ancients, who left massive stone edifices, fantastic golden treasures, and little else. But you might also study the Demonocracy, the brief philosopher state of Pala, pre-Malice Elfaivar, the magically unstable ruins of Methia, or any of the multitude of obscure peoples of the past.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Archaeologist CONNECTIONS
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D10Archaeologist MEMENTOS
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Last Raven

Last Raven

Stealers of magic who levy curses on their foes.

Enclavist

Enclavist

Secret wizards who manifest the fey realms.