Skip to main content

Portable chiming clock

Portable chiming clock

A dense and durable clock in a wooden frame designed to be held with relative ease. Built as an adventurer’s tool to keep fey away, its chimes are as loud as a grandfather clock’s. You can flick a switch as a bonus action so that it begins to chime, which lasts until the end of your next turn. During that time, fey within 30 feet are repelled. Afterward, it must be wound before it can be used again, which requires an action.

(Chimes that aren’t part of actual clocks do not repel fey, but might annoy them.)

Jade, powdered (bag)

Jade, powdered (bag)

Collected dust from a workshop that polishes and sets jade. As an action, you can pour out the powder to draw a line across three adjacent squares. 

Alternately, you can spend an action to throw a handful at a creature within 5 feet of you. Make a ranged attack against a target creature or object, treating the dust as an improvised weapon. On a hit, if the target is an aberration it takes 2d6 radiant damage.

The bag has sufficient dust for ten uses – ten thrown handfuls, 150-ft. worth of lines, or some combination.

Jade-accented weapon

Jade-accented weapon

A weapon accented with jade (such as on its blade or a striking head) deals an extra 2d6 radiant damage to an aberration, but after one strike the jade is expended. The cost listed is in addition to the weapon’s normal price.

Jade (pendant or ammunition)

Jade (pendant or ammunition)

A small pendant of green stone. Jade repels and can injure aberrations. If jade touches an aberration, it deals 2d6 radiant damage, and then the object shatters.

Firedust, cask

Firedust, cask

Early firearms used smoky black gunpowder as propellant for its ammunition, but alchemical advances produced ruby-red firedust. This powdered variant of alchemist’s fire produces no smoke when used in firearms, has a lower risk of fouling or corroding the weapon’s internals, and is hydrophobic, allowing it to burn even after immersion in water. 

Surgeon's kit

Surgeon's kit

This tool kit includes a bone saw, debriding curette, ether, forceps, morphium, probes, retractors, scalpels, scissors, sutures, and syringe. Whenever you treat an injured ally during a short or long rest, make a DC 10 Medicine check. On a success, the first Hit Die that ally spends restores an additional 5 hit points, or on a failure by 5 or more that first Hit Die is wasted and restores no hit points. At the Narrator’s discretion this item might also aid the treatment of long-term afflictions.

Photochemical camera

Photochemical camera

This tripod mounted device has an aperture to keep out light until a picture is ready to be recorded. A treated photochemical plate is slid into the camera and the aperture is opened for about a minute, or longer in dimmer conditions. Exposure to light in the presence of a certain gas causes the image to set on the plate, and a quick saline rinse ensures the image will not develop further if exposed to more light. These photographs are popular among the lower classes, who cannot afford proper portrait paintings.

Pocket watch

Pocket watch

In addition to telling time, a pocket watch deters the attention of minor fey. Watches will occasionally stop, skip, or run backward in the presence of powerful fey creatures.

Leaf of Nicodemus, week's supply

Leaf of Nicodemus, week's supply

Monks cultivate this herb, which grows best on the islands of the Yerasol Archipelago. When crumbled, rolled, and smoked as a cigarette, the monk’s leaf soothes nerves and sharpens perception slightly. It can be addictive if used extensively, but has no social stigma, unlike fey pepper.