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Gate from Beyond

Gate from Beyond

-level (
)
Duration:

You rend the veil to create a short-range portal from your location to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straight downward or 400 feet upward at a 30-degree angle to the southeast.

Antimagic Zone

Antimagic Zone

-level (
)
Duration:

A permanent, immovable zone of antimagic fills the area, suppressing all magical effects within it. At the Narrator’s discretion, sufficiently powerful artifacts and deities may be able to ignore the zone’s effects. The zone is dispelled only if more than 10 percent of its area overlaps with that of another antimagic zone spell (which is also dispelled).

Escape

Escape

-level (
)
Duration:

If you cast this spell while underground or inside a building, you teleport to the outdoor space you occupied most recently within the last 24 hours. You are teleported whether or not the destination is hazardous.

The spell fails if there is 100 contiguous feet of earth or stone or a thin layer of lead in a direct line between you and the destination.

Trace Magic Aura

Trace Magic Aura

-level (
)
Duration:

Until the spell ends, you sense the lingering aura of spells that were cast within the recent past. For you to detect a spell’s aura, it must have been cast within the radius of this spell and in a location you can see. You can pinpoint the location where the spellcaster stood at the time that they cast the spell, the spell’s schools of magic, and its area of effect (if it is within this spell’s radius). If the spell is one that you know, you can identify it as such.

Reopen Rift

Reopen Rift

-level (
)
Duration:

If any creature used teleportation or plane shift magic, such as

Call Lightning

Call Lightning

-level (
)
Duration:

A 60-foot radius storm cloud that is 10 feet high appears in a space 100 feet above you. If there is not a point in the air above you that the storm cloud could appear, the spell fails (such as if you are in a small cavern or indoors).

Clairvoyance

Clairvoyance

-level (
)
Duration:

An invisible sensor is created within the spell’s range. The sensor remains there for the duration, and it cannot be targeted or attacked.

Choose seeing or hearing when you cast the spell. You may use that sense through the sensor as if you were there. As an action, you may switch which sense you are using through the sensor.

Detect Evil and Good

Detect Evil and Good

-level (
)
Duration:

Range: Special (30-foot radius)

You attempt to sense the presence of otherworldly forces. You automatically know if there is a place or object within range that has been magically consecrated or desecrated. In addition, on the round you cast it and as an action on subsequent turns until the spell ends, you may make a Wisdom (Religion) check against the passive Deception score of any aberration, celestial, elemental, fey, fiend, or undead creature within range. On a success, you sense the creature’s presence, as well as where the creature is located.

Detect Magic

Detect Magic

-level (
)
r
Duration:

Range: Special (30-foot radius)

Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the aura of a magic effect to learn its schools of magic (if any).

The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.

 

r
This spell may be cast as a ritual

Detect Poison and Disease

Detect Poison and Disease

-level (
)
r
Duration:

Range: Special (30-foot radius)

r
This spell may be cast as a ritual