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Locate Creature

Locate Creature

-level (
)
Duration:

Range: Special (1,000-foot radius)

Name or describe in detail a creature familiar to you. The spell reveals the general direction the creature is in (south, east, northwest, and so on) if it exists within range. This includes its current trajectory if it’s travelling.

Locate Object

Locate Object

-level (
)
Duration:

Range: Special (1,000-foot radius)

Name or describe in detail an object familiar to you. The spell reveals the general direction the creature is in (south, east, northwest, and so on) if it exists within range. This includes its current trajectory if it’s travelling.

You may locate a specific object known to you, provided that you have observed it within 30 feet at least once. You may also find the closest example of a certain type of object (for example an instrument, item of furniture, compass, or vase).

Meteor Swarm

Meteor Swarm

-level (
)
Duration:

Range: Special (1 mile)

Area: Four 40-foot radius spheres

Scorching spheres of flame strike the ground at 4 different points within range. The effects of a sphere reach around corners. Creatures and objects in the area take 14d6 fire damage and 14d6 bludgeoning damage, and flammable unattended objects catch on fire. If a creature is in the area of more than one sphere, it is affected only once.
 

Mirage Arcane

Mirage Arcane

-level (
)
Duration:

Range: Special (Sight)

Area: Special (1-mile square)

You make terrain within the spell’s area appear as another kind of terrain, tricking all senses (including touch). The general shape of the terrain remains the same, however. A small town could resemble a woodland, a smooth road could appear rocky and overgrown, a deep pit could resemble a shallow pond, and so on.

Structures may be altered in the similar way, or added where there are none. Creatures are not disguised, concealed, or added by the spell.

Project Image

Project Image

-level (
)
Duration:

Range: Special (500 miles)

You create an illusory duplicate of yourself that looks and sounds like you but is intangible. The duplicate can appear anywhere within range as long as you have seen the space before (it ignores any obstacles in the way).

Teleport

Teleport

-level (
)
r
Duration:

You teleport the targets instantly across vast distances. When you cast this spell, choose a destination. You must know the location you’re teleporting to, and it must be on the same plane of existence.

Teleportation is difficult magic and you may arrive off-target or somewhere else entirely depending on how familiar you are with the location you’re teleporting to. When you teleport, the Narrator rolls 1d100 and consults Table: Teleport Familiarity.

Familiarity is determined as follows:

r
This spell may be cast as a ritual

Wish

Wish

-level (
)
Duration:

This is the mightiest of mortal magics and alters reality itself.

The safest use of this spell is the duplication of any other spell of 8th-level or lower without needing to meet its requirements (including components).

You may instead choose one of the following:

Word of Recall

Word of Recall

-level (
)
Duration:

Range: 5 feet

The targets instantly teleport to a previously designated sanctuary, appearing in the nearest unoccupied space to the spot you designated when you prepared your sanctuary.

You must first designate a sanctuary by casting this spell within a location aligned with your faith, such as a temple dedicated to or strongly linked to your deity.