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Blood-Writ Bargain

Blood-Writ Bargain

-level (
)
r
Duration:

This spell creates a pact which is enforced by celestial or fiendish forces. You and another willing creature commit to a mutual agreement, clearly declaring your parts of the agreement during the casting.

r
This spell may be cast as a ritual

Calculate

Calculate

-level (
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Duration:

You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a creature with Intelligence 20 could solve using nonmagical tools with 1 hour of calculation. Additionally, you gain an expertise die on Engineering checks made during the duration of the spell.

Note: Using the calculate cantrip allows a player to make use of a calculator at the table in order to rapidly answer mathematical equations.

Calculated Retribution

Calculated Retribution

-level (
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Duration:

You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.

Conjoinment

Conjoinment

-level (
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Duration:

You bind the motions of two objects together such that the motion of one influences the other, regardless of the distance. If an object being targeted by this spell is being worn or carried, the bearer of the object makes the saving throw. If you attempt to cast this spell on an object that is already conjoined to another object, the spell fails.

When you cast this spell, choose one of the following options:

Eavesdrop

Eavesdrop

-level (
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Duration:

You touch the target and mark it with a glyph that acts as a scrying sensor. The glyph is visible and resembles a one-inch-tall drawing of an ear. The sensor can be covered or concealed without changing the function of the spell. A creature can wipe it away as an action, ending the spell. You can only have one such sensor active at once.

Eldritch Cube

Eldritch Cube

-level (
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Duration:

A black, nonreflective, incorporeal 10-foot cube appears in an unoccupied space that you can see. Its space can be in midair if you so desire.

Geas

Geas

-level (
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Duration:

You give a command to a target which can understand you.

Heart of Dis

Heart of Dis

-level (
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Duration:

You magically replace your heart with one forged on the second layer of Hell.

Identify Weapon

Identify Weapon

-level (
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Duration:

While casting this spell, you touch a wound on a creature or corpse.

Raise Hell

Raise Hell

-level (
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Duration:

Area: Up to a 300-foot sphere

Reopen Rift

Reopen Rift

-level (
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Duration:

If any creature used teleportation or plane shift magic, such as

Searing Equation

Searing Equation

-level (
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Duration:

You briefly go into a magical trance and whisper an alien equation which you never fully remember once the spell is complete.

Stone Sentinel

Stone Sentinel

-level (
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Duration:

You touch a statue and transform it into a

Trace Magic Aura

Trace Magic Aura

-level (
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Duration:

Until the spell ends, you sense the lingering aura of spells that were cast within the recent past. For you to detect a spell’s aura, it must have been cast within the radius of this spell and in a location you can see. You can pinpoint the location where the spellcaster stood at the time that they cast the spell, the spell’s schools of magic, and its area of effect (if it is within this spell’s radius). If the spell is one that you know, you can identify it as such.

Zone of Truth

Zone of Truth

-level (
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Duration:

You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area.