Move Earth
Move Earth
Area: Square of clay, dirt, or sand up to 40 feet on a side
Nondetection
Nondetection
The target is hidden from divination magic and cannot be perceived by magical scrying sensors. When used on a place or object, the spell only works if the target is no larger than 10 feet in any given dimension.
Passwall
Passwall
Until the spell ends, you create a passage extending into the target surface. When creating the passage you define its dimensions, as long as they do not exceed 5 feet in width, 8 feet in height, or 20 feet in depth. The appearance of the passage has no effect on the stability of the surrounding environment.
Any creatures or objects within the passage when the spell ends are expelled without harm into unoccupied spaces near where the spell was cast.
Pass Without Trace
Pass Without Trace
You and allies within the area gain
Phantom Steed
Phantom Steed
You create an illusory Large creature with an appearance determined by you that comes into being with all the necessary equipment needed to use it as a mount. This equipment vanishes when more than 10 feet away from the creature.
You or any creature you allow may ride the steed, which uses the statistics for a riding horse but has a Speed of 100 feet and travels at 10 miles per hour at a steady pace (13 miles per hour at a fast pace).
Planar Binding
Planar Binding
The target must remain within range for the entire casting of the spell (usually by means of a
Plane Shift
Plane Shift
Duration: Instantaneous or Concentration (1 minute)
Prestidigitation
Prestidigitation
You wield arcane energies to produce minor effects. Choose one of the following:
Private Sanctum
Private Sanctum
Area: Cube of at least 5-feet or up to 100-feet
You increase the magical security in an area, choosing one or more of the following:
Produce Flame
Produce Flame
You create a flame in your hand which lasts until the spell ends and does no harm to you or your equipment.