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Move Earth

Move Earth

-level (
)
Duration:

Area: Square of clay, dirt, or sand up to 40 feet on a side

Nondetection

Nondetection

-level (
)
Duration:

The target is hidden from divination magic and cannot be perceived by magical scrying sensors. When used on a place or object, the spell only works if the target is no larger than 10 feet in any given dimension.

Passwall

Passwall

-level (
)
Duration:

Until the spell ends, you create a passage extending into the target surface. When creating the passage you define its dimensions, as long as they do not exceed 5 feet in width, 8 feet in height, or 20 feet in depth. The appearance of the passage has no effect on the stability of the surrounding environment. 

Any creatures or objects within the passage when the spell ends are expelled without harm into unoccupied spaces near where the spell was cast.

Phantom Steed

Phantom Steed

-level (
)
r
Duration:

You create an illusory Large creature with an appearance determined by you that comes into being with all the necessary equipment needed to use it as a mount. This equipment vanishes when more than 10 feet away from the creature. 

You or any creature you allow may ride the steed, which uses the statistics for a riding horse but has a Speed of 100 feet and travels at 10 miles per hour at a steady pace (13 miles per hour at a fast pace). 

r
This spell may be cast as a ritual

Planar Binding

Planar Binding

-level (
)
Duration:

The target must remain within range for the entire casting of the spell (usually by means of a

Plane Shift

Plane Shift

-level (
)
Duration:

Duration: Instantaneous or Concentration (1 minute)

Prestidigitation

Prestidigitation

-level (
)
Duration:

You wield arcane energies to produce minor effects. Choose one of the following: 

Private Sanctum

Private Sanctum

-level (
)
Duration:

Area: Cube of at least 5-feet or up to 100-feet

You increase the magical security in an area, choosing one or more of the following: 

Produce Flame

Produce Flame

-level (
)
Duration:

You create a flame in your hand which lasts until the spell ends and does no harm to you or your equipment.