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Block

Block

( points)

Abilities: Strength, Constitution

Center

Center

( points)

When you or your opponent takes an action or bonus action, you can take a moment to consider an opening to exploit. The next time you use a basic maneuver or dueling maneuver, you can use your choice of Intelligence, Wisdom, or Charisma to calculate your Maneuver DC for that maneuver, as well as to qualify for any ability score prerequisites it may have.

Deflect

Deflect

( points)

Abilities: Dexterity, Wisdom

Disarm

Disarm

( points)

You can use the Disarm maneuver to attempt to knock an item or weapon from a creature’s hand. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Goad

Goad

( points)

Abilities: Charisma

Grab On

Grab On

( points)

While you cannot grapple a creature two or more size categories larger than you, you can grab onto it.

Grapple

Grapple

( points)

You can use the Grapple maneuver to grab or wrestle a creature. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Knee Strike

Knee Strike

( points)

Abilities: Dexterity, Intelligence, Wisdom

Knockdown

Knockdown

( points)

You can use the Knockdown maneuver to trip or push a creature down. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Low Blow

Low Blow

( points)

Abilities: Intelligence, Wisdom

Overrun

Overrun

( points)

You can use an action or bonus action to make an Overrun maneuver to move through a hostile creature’s space by forcing your way past.

Reposition

Reposition

( points)

Abilities: Strength, Dexterity

Shove

Shove

( points)

You can use the Shove maneuver to push a creature away. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Taunt

Taunt

( points)

Abilities: Charisma