Blinding Diversion
Blinding Diversion
Abilities: Dexterity, Intelligence, or Wisdom
Block
Block
Abilities: Strength, Constitution
Center
Center
When you or your opponent takes an action or bonus action, you can take a moment to consider an opening to exploit. The next time you use a basic maneuver or dueling maneuver, you can use your choice of Intelligence, Wisdom, or Charisma to calculate your Maneuver DC for that maneuver, as well as to qualify for any ability score prerequisites it may have.
Deflect
Deflect
Abilities: Dexterity, Wisdom
Disarm
Disarm
You can use the Disarm maneuver to attempt to knock an item or weapon from a creature’s hand. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.
Gain the High Ground
Gain the High Ground
Abilities: Dexterity, Wisdom, Intelligence
Goad
Goad
Abilities: Charisma
Grab On
Grab On
While you cannot grapple a creature two or more size categories larger than you, you can grab onto it.
Grapple
Grapple
You can use the Grapple maneuver to grab or wrestle a creature. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.
Knee Strike
Knee Strike
Abilities: Dexterity, Intelligence, Wisdom
Knockdown
Knockdown
You can use the Knockdown maneuver to trip or push a creature down. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.
Low Blow
Low Blow
Abilities: Intelligence, Wisdom
Overrun
Overrun
You can use an action or bonus action to make an Overrun maneuver to move through a hostile creature’s space by forcing your way past.
Reposition
Reposition
Abilities: Strength, Dexterity
Shove
Shove
You can use the Shove maneuver to push a creature away. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.
Taunt
Taunt
Abilities: Charisma