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Take Weapon

Take Weapon

( points)

You snatch your enemy’s weapon and use it against them.

Off-Balancing Strikes

Off-Balancing Strikes

( points)

Focusing your attacks on an opponent’s weak points allows you to not just wound, but to confound.

Until the start of your next turn, when you hit a creature with a melee weapon attack instead of dealing damage you can choose to use pulls, shoves, and strikes to put your target off-balance. 

Assisted Roll

Assisted Roll

( points)

You take the force delivered by an opponent’s failed attack and make it your own, propelling yourself away.

Wary Stance

Wary Stance

( points)

With a keen eye you constantly assess everything within sight, paying close attention to subtle visual cues and tells to better anticipate an opponent.

Warning Strike

Warning Strike

( points)

When an opponent opens themselves up to a reflexive strike you can deliver a blow that shakes them to their core and forces them to hesitate.

When a hostile creature that you can see moves out of your reach, you can use your reaction to make a melee weapon attack and on a hit its Speed is reduced to 0 until the start of its next turn.

 

Leading Throw

Leading Throw

( points)

An opponent that strikes at you invites peril as they find the momentum from their attack turned against them.

Knockdown Assault

Knockdown Assault

( points)

Your unpredictable maneuvering puts your opponent off-balance—when you connect with your weapon they stumble and fall.