Skip to main content

Breadcrumb

Talshannethiel ("Tal") Borthwennedeir

Class
Level
9
(XP )
Heritage
Culture
str
11
+5
Save
dex
20
+10
Save
con
19
+5
Save
int
13
+2
Save
wis
18
+5
Save
cha
8
0
Save

Proficiency Bonus
+4
Armor Class
22
10 +5(Dex)+4(Wis)+1(Cloak)+2(Bracers)
Resistances & Immunities
Resist Fire
Size
Speed
40 feet
Current
Hit Points
74
Max Hit Points
74
Temp Hit Points
15
Hit Dice
9d8+2
Death Saves
Successes
Failures
Fatigue
Strife
Supply
8
Max Supply
11

Destiny
Failure
-
Practiced Edge
-
-

Skills
Acrobatics
Tumbling
Athletics
Use Dexterity
Intimidation
Use Wisdom - Weapon displays
Perception
Farsight
Religion
Philosophy
Stealth
Passive Insight
14
Passive Perception
18
Passive Stealth
19
Armor Proficiencies
Light, Medium & Shields
Weapon Proficiencies
Adept, Simple & Martial
Tool Proficiencies
Senses
Darkvision 60ft
Languages
Common, Elven, Draconic

Attacks
+1 Greatsword
Attack Bonus
10
Damage
2d6+6 (reroll 1 or 2)
Damage Type
Properties
Parrying
+1 Longbow
Attack Bonus
10
Damage
1d8+6
Damage Type
Range
150/600
Properties
Heavy

Combat Maneuvers
Maneuver Save DC
18
Exertion Points
12
Number Known
8
Exertion Cost:

2

Exertion Cost:

2

Exertion Cost:

1

Exertion Cost:

1

Exertion Cost:

1

Exertion Cost:

1

Exertion Cost:

1

Exertion Cost:

1

Exertion Cost:

2

Exertion Cost:

2


Equipment
Bracers of Defence
Properties
+2 to Armor Class
Cloak of Protection
Properties
+1 to Armor Class and all Saves
+1 Greatsword
Properties
Parrying
Amulet of Health
Properties
Sets Con score to 19
Potion of Healing
Properties
Heals 2d4+2
Weight Carried

Features
Fey Ancestry

Expertise Dice to saves against being charmed, and magic can't put you to sleep. 

Source
Elf Ancestry
Usage
Always on
Trance

Meditate for 4 hours rather than sleeping. While doing so, retain full passive perception. Can carry out light activity for the remaining 4 hours of a long rest. 

Source
Elf Ancestry
Usage
Always on
Preternatural Awareness

Gain proficiency in Perception, and add Wisdom Modifier to all Initiative rolls. Cannot be surprised while still conscious. 

Source
Elf Ancestry
Usage
Always on
Elfsight

Attack rolls ignore half cover, and an area being lightly obscured doesn't impose disadvantage. No disadvantage from making ranged attacks at long range. 

Source
Elf Ancestry
Usage
Always on
Defiant Will

Whether out of fearful devotion to the tyrant or a stalwart resistance, you refuse to be subdued. You gain an expertise die on saving throws made to  resist being charmedfrightenedparalyzedpoisonedstunned, or put to sleep .

Source
Tyrranized Culture
Usage
Always on
Saving Face

You are careful not to show weakness in front of others for fear of losing status. If you miss with an attack roll or fail an ability check, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum +3), possibly changing a failure into a success. Once you use this trait, you cannot do so again until you finish a short or long rest.

Source
Tyrranized culture
Usage
Once per short / long rest
Inner Strength - Healing Meditation.

When you take a short rest, you can spend time in meditation to gain an additional Hit Die to expend. You can do this after you have rolled your current Hit Dice, though this feature does not allow you to exceed your maximum hit points. You can only use this feature once per long rest.

Source
Martial Artist Background
Usage
Once per Long Rest
Agile Defence

While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Source
Adept
Usage
Always on
Extreme Leap (Fighter Knack)

While taking the dash action and after moving at least 20 feet, double your jump distance. You may instead spend one Exertion Point and triple your jump distance, moving the full distance even if it exceeds your remaining movement. 

Source
Fighter Class
Usage
Always on
Adept Speed

+10 Move Speed

Source
Adept Class
Usage
Always on
Nimble Athlete

Use Dex Bonus for Athletics Checks.

Source
Adept Class
Usage
Always on
Slow Fall

Reduce falling damage by 5 times your Adept Level (45) as a reaction. 

Source
Adept Class
Usage
Reaction
Wall Walk

Move on vertical surfaces without falling during the move. Cast Spider Climb as a bonus action at a cost of 1 exertion point, though the duration is only until your next turn. 

Source
Adept Class
Usage
Always on / Bonus Action
Great Weapon Fighting

Reroll and damage roll of 1 or 2 with a 2 handed or versatile weapon. 

Source
Fighter Class
Usage
Always on
Additional Attack

Attack twice when making the attack action (Adept focus feature). 

Source
Adept Cclass
Usage
Always on
Adept Weaponry

Include the Greatsword and Bastard Sword as Adept weapons. (Adept focus feature). 

Source
Adept Class
Usage
Always on
Deflect Missiles

Reaction - reduce missile damage by 1d10+Dex Mod+Adept Level (so 1d10+14). If this reduces the damage to 0, can throw the missile as a free action with range 20/60 and are considered proficient. 

Source
Adept Class
Usage
Reaction
Deflect Spells

Reaction - reduce spell attack damage by 2d10+Dex Mod+Adept Level (so 2d10+14). If this reduces the damage to 0, can throw the missile as a free action with range 30 and are considered proficient but using Wisdom modifier rather than Dexterity. 

Source
Adept Class
Usage
Reaction
Mind Over Body

Bonus Action. Spend 2 Exertion Points, gain Martial Arts Die (d6) + Adept Level in temporary HP.

Source
Adept Class
Usage
Bonus Action
Stillness of Mind

Action - remove 1 effect causing either charm or fear. 

Source
Adept Class
Usage
Action
Purity of Body

Action - remove 1 effect of poison or disease.

Source
Adept Class
Usage
Action
Battle Meditation

Action - use 1 HD to recover 1d4 Exertion points.

Source
Adept Class
Usage
Action
Quips

After you have observed a creature in combat for at least 1 round, you can make a quip at it. Make an Intimidation check opposed by the Wisdom saving throw of a creature within 30 feet that can hear and understand you. On a failed save the creature is compelled to attack you. On its turn, the creature moves towards you and makes as many attacks against you as it can. If the creature failed its saving throw by 5 or more, it has disadvantage on these attack rolls. Additionally, you do not have to spend exertion to use Patient Defense while a creature is under this effect.

The effects of this feature end after the creature hits you with an attack, when you attack a different creature, or if the creature is unable to attack you. Once you have used this feature a number of times equal to your Wisdom modifier, you cannot do so again until you finish a long rest .

Source
Quickstepper - Adept Archetype
Usage
Free Action
Taunter

Also at 3rd level, you gain proficiency in Intimidation. If you are already proficient, you gain an expertise die . In addition, you may always choose to use Wisdom when making an Intimidation check.

Source
Quickstepper - Adept Archetype
Usage
Always on
Deft Steps

Beginning at 6th level, you gain proficiency with the Expert Tumble combat maneuver, do not need to spend exertion to activate it, and can benefit from its effects even if you only move half your speed. In addition, you gain proficiency in Acrobatics. If you are already proficient, you gain an expertise die .

Source
Quickstepper - Adept Archetype
Usage
Always on
Powerful Attacker
  • You gain proficiency with the Cleaving Swing maneuver and do not have to spend exertion to activate it
  • Before you make an attack with a heavy weapon you are proficient with, you can choose to make the attack roll with disadvantage . If the attack hits, you deal 10 extra damage.
Source
Feat
Usage
Always on

Details & Other Information
Age
113
Height
6'2"
Weight
98
Eyes
Gray
Skin
Pale
Hair
Dark
Followers & Strongholds