TK Gauntlet
TK Gauntlet
(Special)
Laser Pistol
Laser Pistol
(Light Firearm; Laser)
Laser-based firearms fire beams of coherent light at their targets.
(Reload 20 Shots)
Jolt Pistol
Jolt Pistol
(Special)
Originally designed for personal protection, jolt pistols fire short-range arcs of electricity that shock the target’s nervous system. A target damaged by a jolt pistol makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn. A target that fails the saving throw by 5 or more is stunned instead of rattled. Energy batteries designed for shock weapons (see Ammunition) are also used to power jolt pistols.
(Reload 20 Shots)
Slugger
Slugger
(Light Firearm)
A slugger is simply a pistol which fires solid ammunition in the form of bullets.
Sluggers predate energy weapons.
(Reload 20 Shots)
Blaster
Blaster
(Light Firearm; Plasma)
A common weapon and the standard sidearm of many a voidrunner, a blaster is a pistol which fires bolts of plasma.
(Reload 20 Shots)
Tactical Baton
Tactical Baton
A simple duranium stick with a handle.
Sonic Maul
Sonic Maul
This heavy hammer delivers a thundering boom when it strikes its target.
Stun Stick
Stun Stick
These hand-held devices deliver a powerful electric current that temporarily disrupts the target’s neuromuscular autonomy. A target damaged by a stun stick makes a Constitution saving throw against your maneuver save DC. On a failed save, the target is knocked prone and rattled until the end of your next turn.
A target that fails the saving throw by 5 or more is stunned instead of rattled.
Shock Mace
Shock Mace
A medium-sized weapon consisting of a handle ending with a ball or other shaped head. The head is electrified.