TK Gauntlet
TK Gauntlet
(Special)
Bio-Chakram
Bio-Chakram
(Special)
Bio-chakrams are sharp-edged discs designed to return to the wielder’s hand when thrown. All bio-chakrams come equipped with the biometric weapon augment. When you make a ranged attack with the bio-chakram, it returns to your hand whether the attack hits or misses and regardless of what space you are in.
Combat Knife
Combat Knife
These simple, mass-manufactured duranium blades are sturdy and practical, often carried by military forces as a backup weapon.
Crossdagger
Crossdagger
This weapon resembles a cross with four razor-sharp blades on each end. A creature not proficient with the crossdagger takes 1d4 slashing damage when it uses the weapon to make an attack and rolls a natural 1.
Improvised Weapon
Improvised Weapon
Sometimes you won’t have your weapons ready at hand. An improvised weapon includes a tankard, a wagon tongue, or a dead (or alive!) creature that you can lift and wield as a weapon. At the Narrator’s discretion, an improvised weapon that is similar to a weapon with the simple property may be treated as a simple weapon.
Tomahawk
Tomahawk
(Native American) A tomahawk uses the statistics of a
Shuriken
Shuriken
(Japanese) This weapon uses the statistics of a
Chakram
Chakram
(Indian) This circular, bladed throwing weapon uses the statistics of a
Boomerang
Boomerang
(Aboriginal)There are many forms of boomerang. This club has the thrown property (range 100/300), and cannot be used as a melee weapon. A boomerang designed to flush out or distract prey goes a shorter distance (range 50/150), but on a miss it returns to the location it was thrown from at the end of the turn.
Ring blade
Ring blade
This metal hoop has sharpened edges that make it deadly whether thrown or used in hand. It costs only 1 exertion point to use the Ricochet combat maneuver with this weapon. In addition, when you throw this weapon, you may make the attack with disadvantage, and on a hit it returns to your hand.