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Duelist's Sigil

Duelist's Sigil

( points)

As part of this stance, you trace a rune onto a melee weapon. Your mark is transferred to the next creature you successfully hit with the inscribed weapon. If the marked creature attempts to attack any other target but you, it takes force damage equal to your Intelligence modifier, regardless of whether the attack hits. This stance ends early if you wish to mark another creature or if the target is more than 30 feet away from you.

Blazing Pursuit

Blazing Pursuit

( points)

If a creature moves out of your reach, you may expend your reaction to move in the same direction up to 20 feet and make a single melee attack against the creature if they are within your reach.

Wild Strikes

Wild Strikes

( points)

You command your animal companion to attack wildly on its turn. Your animal companion may take the Attack action to make a number of natural weapon attacks equal to your proficiency bonus.

Goading Stance

Goading Stance

( points)

You command your animal companion to tactically lower its guard.

Rolling Strike

Rolling Strike

( points)

Flowing through battle like the wind itself, you deftly sprint forward through the reach of enemies to deliver an unexpected attack.

Rapid Drink

Rapid Drink

( points)

As casually as any seasoned alchemist, you pluck the cork from a magical concoction and pour it down your throat or a companion’s.

You drink a potion or administer a potion to a creature within reach.

 

Parrying Counter

Parrying Counter

( points)

Pointing your weapon at your foe you challenge them, forcing them to lower their defenses so you can launch an attack of your own.

At the end of your turn, you can use your reaction to gain an expertise die to your AC against one creature you can see within reach. This increase to your AC only applies to the chosen creature and ends at the start of your next turn. 

If the creature misses with one or more attacks against you before the start of your next turn, you can make a melee weapon attack against it.

 

Mugging Hit

Mugging Hit

( points)

As your enemy howls in pain, you swiftly snatch something away from them.

Choose a creature you can see. On a hit with your next melee attack against it before the start of your next turn, you can also make a Sleight of Hand check against the creature.