Skip to main content

Practiced Roll

Practiced Roll

( points)

With a series of low steps and somersaults you expertly maneuver around opponents.

Double Tackle

Double Tackle

( points)

You and an ally tackle a foe together, your combined strength forcing them to the ground.

Choose an ally you can see. Your ally can use their reaction to move up to 20 feet to be adjacent to a creature you designate. 

Back To Back

Back To Back

( points)

You know how to fight while surrounded by foes and can quickly instruct an ally on how to move in concert to survive against an overwhelming number of foes.

Choose an ally within 5 feet. Until the start of your next turn, as long as that ally remains within 5 feet of you and is able to take actions, and both of you are unmounted, you and your ally increase your AC by 2. 

Trample

Trample

( points)

You trample down enemies in your path.

You must be mounted to use this maneuver. 

Spur Mount

Spur Mount

( points)

In tune with your mount, you guide it to greater heights.

Rearing Menace

Rearing Menace

( points)

You rear your mount, intimidating nearby opponents.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. You must be mounted to use this maneuver. 

Trickshot

Trickshot

( points)

Carefully judging the wind and everything else that might interfere, you unleash an impressive shot that delights all who see it.

Quickdraw

Quickdraw

( points)

With incredible swiftness you tear your weapon from its sheath and let fly a reckless attack.

Countershot

Countershot

( points)

With awe-inspiring skill you unleash a thrown weapon or arrow, knocking a missile out of the air.

When you see a missile from a ranged weapon attack enter into the normal range of a weapon you are wielding, you can use your reaction to deflect it. Use a weapon to make a ranged attack against an AC equal to the attack roll of the missile. On a hit, the missile is deflected and misses its target. 

At the Narrator’s discretion, certain ranged weapon attacks (like a giant’s thrown rock) may be too heavy to be deflected by Countershot.