Skip to main content

Bombing Formation

Bombing Formation

( points)

You form up and coordinate your salvos into a single devastating bombing run.

When you fire a weapon with the salvo property while in this formation, any other ships in the formation can use their reaction to fire one weapon with the salvo property. Any effects that can shoot down or block weapons with the salvo property treat all munitions fired in this way as a single salvo.

Formal Introduction

Formal Introduction

( points)

You announce yourself, why you’re here, and what you’re about to do. From your opponent’s reaction, you can take their measure.

When you activate this maneuver, choose one creature that has rolled initiative, shares a language with you, and hasn’t had damage dealt to it by you in this combat. You reveal your name, as well as one piece of critical information about you (such as a notable title, your current objective, or a dark secret).

Engender Doubt

Engender Doubt

( points)

When a creature misses you with a melee weapon attack, you can use your reaction to disparage its performance.

Old Pal

Old Pal

( points)

Sometimes putting on a friendly face and sidling up to an enemy thirsting for your blood is just unexpected enough to work.

Make a Deception check opposed by the Insight check of a creature able to see you. On a success, until the end of your next turn the creature treats you as an ally (instead of an enemy) for the purposes of traits and other effects. The creature can still target you with attacks, and the effects of this combat maneuver end early if you damage it.

Jovial Stance

Jovial Stance

( points)

Just the right amount of lightness to a warrior’s step can frustrate an opponent and make them easy to trick.

Green-Flame Strike

Green-Flame Strike

( points)

You draw your hand along your blade, limning it in hellish flame.

Shadowy Feint

Shadowy Feint

( points)

Lashing out at your target gives you a moment to escape amongst concealing shadows. After making a successful melee attack, you may use your reaction to deal basic melee damage instead of normal weapon damage.

Dreadful Edge

Dreadful Edge

( points)

Foul magic makes your strikes unnerving.

Blackguard’s Blight

Blackguard’s Blight

( points)

With a hissing malediction, you place your curse upon a specific foe. Before the start of your next turn, when you hit a creature with a melee weapon attack you can choose to lay a curse on it.