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Half-Shadow Dragon Assassin


AC 16 (leather brigandine)

HP 97 (15d8 + 30; bloodied 48)

Speed 35 ft.

Proficiency +3; Maneuver DC 14

Saving Throws Dex +6, Int +4, Wis +4

Skills Acrobatics +6 (+1d6), Deception +4 (+1d6), Perception +4, Stealth +6 (+1d6)

Damage Resistances necrotic

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic plus any two

Assassinate. During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasn’t acted. On a successful hit, each creature of the assassin’s choice that can see the assassin’s attack is [conditions|rattled]] until the end of the assassin's next turn.

Dangerous Poison. As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition.

Evasion. When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure.

Sneak Attack (1/Turn). The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassin’s target is within 5 feet of an ally of the assassin while the assassin doesn’t have disadvantage on the attack.


Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.

Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage.

Anguished Breath (Recharge 5–6). The assassin exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw , taking 22 (4d8) necrotic damage on a failed save or half damage on a success.


Cunning Action. The assassin takes the Dash, Disengage, Hide, or Use an Object action.

Rapid Attack. The assassin attacks with their shortsword.

Legends and Lore

With an Arcana or History check, characters can learn the following:

DC 10 While some half-dragons are the offspring of a true dragon, any creature with dragon blood in its veins might be considered “half-dragon.”

DC 15 In many cases, half-dragons are the product of arcane magical rituals.

DC 20 Half-dragons exhibit many of the physical characteristics of true dragons. They possess powerful breath weapons and some even grow dragon-like wings.

Other Half-Dragons

1 half-copper dragon minstrel (CR 2)

2 half-black dragon troll (CR 5)

3 half-gold dragon holy knight (CR 6)

4 half-sapphire dragon cyclops (CR 7)

5 half-white dragon frost giant (CR 9)

6 half-earth dragon purple worm (CR 15)


When draconic blood flows through the veins of a non-dragon, that creature comes to exhibit dragon-like characteristics. A half-dragon has a dragon’s snout, fangs, and scaly hide, and possesses a breath weapon as devastating as that of a true dragon. Some half-dragons even grow wings. The lifespan of a half-dragon is far longer than that of most humanoids, with some half-dragons living 300 or 400 years.

Burning Blood. Mad wizards—or anyone in need of powerful minions—can infuse a creature with dragon blood. This painful process burns away much of a creature’s former nature, producing a servant loyal to its creator but perpetually tortured by the blood burning in its veins. Chromatic and gem dragons frequently employ this technique to create dependable servants.

Shape Changers. Metallic dragons that take humanoid form sometimes fall in love, mate, and even marry in that form. The product of such unions is a half-dragon. A metallic half-dragon is often nurtured by both its parents, though a humanoid parent may die of old age long before their half-dragon child is fully grown.

Dragonborn Champions. A child of dragonborn parents sometimes exhibits half-dragon characteristics. Often, a half-dragon dragonborn is expected to take on the role of chieftain or champion. Those half-dragons unwilling to take on the mantle of leadership often leave dragonborn society altogether. 

Dragonborn champions are particularly common among dragonborn tribes that serve essence dragons.


1 Mercenary

2 Scouting for a dragon

3 On a mission far from its draconic master’s lair

4 Hiding its identity, fearful that a dragon’s minions pursue it


1 Clawed footprint

2 A single draconic scale

3 Scorched, frozen, or otherwise scarred rocks and trees

4 Distant roar


Half-dragons can be found in any environment but gravitate towards those favored by their draconic half.

CR 3–4 half-red dragon veteran ; half-red dragon veteran with thug or pseudodragon

Treasure 200 gp, 300 sp, broken dragon eggshell, 3 potions of healing

CR 5–10 half-red dragon veteran with 1d10 + 1 dragonbound warriors or soldiers ; half-shadow dragon assassin

Treasure 5 garnets (100 gp each), magic shortsword named Swiftclaw (acts as scimitar of speed )

Monster Type Description

Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.